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Also, if you slow down, the flak explodes around your ship more effectively rather than trailing behind you. If you control your movements in relation to incoming missiles/fighters, you can make the screen of explosions effective to protect your ship without slowing down, but it takes a bit of experimentation to get the hang of it.
If I'd request anything to be changed, it would be a lesser version of what I want for scatter turrets - projectile speed increase, but without increasing range. Have the flak reach its detonation point earlier, so it's exploding more around the ship than behind it while you move. Scatter turrets need this MUCH more than flak does, though.
I went all game without bothering with Secondaries after I learned how the flak Secondary worked. No way am I spamming a button just for such a minor effect. At least Magna Mines were hilarious for a couple of minutes.
That is the epitome of spamming
No, spamming is pressing the key repeatedly. Holding it down is one, single action.
And as to the effectivness of flak cannon secondaries, they can take a huge amount of pressure off you by popping missles while you are spamming your broadside at point blank range. Once I started using mine every major fight, I pretty much stopped having to worry about my shields/armor.
I really think flak needs a nerf. Either a limited amount of ammo, or something like a cooldown. If this happens though they need to increase the speed (and number) of the projectiles so its more effective
The projectives are simly too dense, and not enough AOE for my tastes. I have yet to successfully hit anything on purpose, much less a missile.
I've never seen it shoot down a missile. It also does less damage to fighters than regular Flak, but the disabling effect makes scatter and flak turrets more likely to actually do their jobs. So it does work well in the right build, but I prefer regular Flak over EMP, personally.