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I just want to aim at targets and compensate for lead myself. The combat would be much more satisfying. The game currently feels like console controller easy mode is turned on.
Also the less you charge the guns, the more directly your aim controls where the shots go on your broadsides (although they also spread more, so it's not so effective at range). The auto-leading is actually pretty important at longer ranges, but I'd be ok with an optional "hardcore mode" like you're suggesting with all the assistance turned off.
And this is exactly why I want the snap-to-target range toned down. Currently it's too hard to shift from one target to another when they're not halfway across the screen from one another.
Plus mouse has much higher response / sensitivity than a controller stick so it wouldn't really work for both.
If you must have this feature and Devs decide to implement it, please MAKE IT OPTIONAL. Options are good, changing completely how the game plays with a controller to favor the mouse is not ok :)
Happy sailin' captains!
I agree disabling the snap to target should be an optional! This would makes both the mouse and controler crowd happy.
The main problem with not locking is that you command groups of turrets that all have different projectile velocities. Since they fire simultaneously, they all require DIFFERENT lead distances - which means that without a lock, it's impossible for you to 'manually' lead a target. Just doesn't work.
If you fired a cannonball and a nailgun at the same time and tried to lead a target, only one of 'em is going to hit, unless they each get to be 'smart' based on the target you have selected and lead independently.
Hence, autolock.