Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I left the mission after 10 min of sublight flight and seeing barely 20 parsecs of space out 1870 fly by every 5 min or so.
Yawn fest...hope they adjust this mission somehow.
only thing was it kept failing paired warp because i wasnt close enough, you need to be under 1k or it keeps dropping out of warp.
the station trip wasnt 5 mins from the last fight not even close the first wave takes the longest to kill the second wasnt even a concern time wise for me.
Patch also only fixes mac issues.
Yeah, I've found that answer somewhere here already. Other escorts are optional, but shouldn't this one at least work without RNG?
Shooting the asteriods would work however the damn thing ususally turns around before u have time to nuke em
I definitely think it's an issue that should be patched, but at the moment, at least there's this much of a workaround for the problem.
Thank god they are working on it. Paired Warp right now is terreble. It dosn't help that the FIRST THING that happens when you try it is it rams into the middle of an ice formation then has to be babysat past the rocks.
Oh, and when warping your mercnary will sometimes slam into a planet, rock or station and die instantly. That's a nice way to spend 30k.