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Rapportera problem med översättningen
You have ZERO combat awareness of your surroundings during combat becuase of how close the camera is. This makes it very easy for you to run head first into objects or other ships because you cant even see things that are 10 feet in front of you. You also have no visibility of any other aspects of combat going on around you.
With high tech sensors and equipment, there is no legit reason for the amount of virtual "blindness" you have during broadside combat in this game. I love the game so far, its a ton of fun... but the lack of view awareness is very frustrating and clunky. I understand the devs reason for it, as it really gives that up close "pirate ship" combat feel, but at least give players the option to adjust things if they wish.
I tend to steer by radar looking at my minimap occasionally when I'm using broadsides, things like asteroids and debris show up as contacts, so you can adjust course to avoid them usually.
I'm not sure about the zoomout, I'm sure the question came up during development, likely a design decision to lock the camera distance.
in the heat of combat, radar isnt always the easiest thing to steer by.
The title screen has a brilliant and wonderful space opera combat going on. Thats how combat in the game should feel like too. Only, it often doesnt, because 75% of what is going on, is outside your range of view, because of how close you are zoomed into your ship during broadside combat.
When aiming broadsides, the camera feels like it's zooming in further than I'd like, and I wish I could disable that, or change the zoom level independently so it zooms in to the current normal zoom level from that slightly wider view I want.