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I've never seen "Inca" as a system name before. That's an awesome one :)
The game generates a new sector each time you play - the systems you have access to are randomly generated. There's only one or two places that exist every time (for plot reasons).
The missions are a little slower than regular missions sometimes but the payoff can be worth it if you excercise a modicum of patience, the AI navigates well enough at this point if you don't make it's job harder.
Can´t really confirm that my ship was slower during the Warp Pair it was more constant when the warp was initiated at around 1,50 maximum distance down to 0,60 minimum distance depending when i started to initate the pairing after i positinoed myself.
Also a funny thing on this whole things is that when i follow an warp paired AI group i start to slow down until i reach an fixed distance and don´t can pass them directly when i don´t fly at the sides of these groups. So for AI groups this warp paring seems to work totaly fine while the escort mission seems to have some trouble from time to time.
@obliviondoll: Didn´t know that the game always generates new Systems and planet names (thought it would be fix) but good to know this... then maybe it´s also normal that i have 2 systems that are far away from the start system but only have max tech of MK4 and mission payment of aroun 20 - 50k but thread level is Extreme while my current system is rated Normal for me and has the same settings^^
I even have one system that is totaly isolated but i guess that it has to do whit the story and i can reach it later.