Rebel Galaxy

Rebel Galaxy

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Dredge Jan 25, 2021 @ 2:21pm
Deep Horizon Turret layouts?
Right simple and to the point I got me dat wonderful big ass hauler and I wanna turn it into a proper brawling ship.
Thinking about getting Beam broadsides to make up for the lack of but the Question comes to what Turret load outs do you guy reccommend. Currently running 2 pulse, 2 particle lazers, and 1 badger missle launcher till I have the dosh for max strength turrets
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Showing 1-4 of 4 comments
Geek Jan 26, 2021 @ 11:09pm 
Deep Horizon is a thinly veiled Destroyer, so it is an effective warship.

No need for beam broadsides at all. Proton is the best pick.
Mining beam on alpha, beta, gamma and theta turrets.
Rest as pulse turrets.

This setup (MK6 level ofc) can perform any combat mission.
Last edited by Geek; Jan 26, 2021 @ 11:10pm
Cookie Jan 29, 2021 @ 8:24pm 
Either pulse turrets or mining lasers are the go-to option for any ship. Mining lasers have higher DPS and are more accurate, but have shorter range (especially at lower MK) and are susceptible to long reload+charge cycles. If all your mining lasers target one weak fighter, your DPS is completely gone for a few seconds. A pulse turret will happily turn and start blasting something else almost immediately. Since larger player ships soak up way more enemy fire, I tend to settle on pulse turrets as a way to project my firepower out to a safe distance from the enemy. Broadsides can already fire on enemies well outside of turret range, but charged broadsides suffer heavily in DPS compared to turrets. So why not extend turret range as far as possible to keep the damage up without having to attempt maneuvering a big, slow ship through an absolute mess of hostiles?

Of course, if you've got any viridian lasers, keep those even if your other weapons are one MK higher. They take longer to charge up, but they also take a ridiculously long time to overheat. I like to have them on the top or bottom of the ship, so they can mantain a bead on capital ships on either side.
WillieSea Jan 31, 2021 @ 12:51pm 
There are certain ships that once broadsides have been charged once, do not need to be charged again and can fire non-stop, and hit like they were charged. So that alone gives cause to increase broadsides range over turret range, blasting enemies outside of their firing range sounds like a great defense to me.
Hariman Jan 3, 2023 @ 4:53am 
I find a mix of Mining Lasers, Pulse Cannons, and Flak Cannons is effective.

A few particle lasers can be a decent addition, and scatterguns can be a cheap spot filler for when money is tight.

I've never bothered with any missiles, as they just don't seem as fun/usable as the other turrets.
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