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Only downside is the hull strength - if you cannot kill wverything fast enough, it is time to get the hell outta dodge and live to fight another day :) but since it is fast, the hit/retreat/return tactic works quite good.
It's the only non-dreadnought in the game with the dreadnought aim assist feature on its broadsides. Park your ship at a distance and rapid fire a salvo of destruction at enemy capital ships from extreme distance.
If you play the pirate side or just don't want to stick around with the slow Acturus, the Minotaur with its unique looks (takes time to get used to that fat *ss you keep staring at most of the time ^^) offers speed, agility and slightly more firepower. Their turret allignment was similar effective for both ships.
When money isn't the issue, Minotaur wins in my book.
The above mentioned Manticore covers the area inbetween, both price and speed-wise. I found it to be very agile and the allignment of the turrets was perfect for sneaking up behind strong ships and finishing them. It lacks broadside power and more importantly all the turrets are on top, which makes mining asteroids a nightmare - when they are below your ship. Still a destroyer I liked flying for a while.
As for the Damocles (which was actually hard to get), it felt as slow as the Arcturus but lacked firepower in comparison. Especially the low amount of turrets makes a notable difference in damage output.
The turning point against the Minotaur for me was when I left a station that was being attacked, with Mk6 everything, and in 10 seconds the Minotaur exploded. WTF? That never happened to me before.
By the time you should be buying an Arcturus, you've already sunk how many millions into MK6 equipment? The step up to Minotaur is very minor, considering you don't even need additional turrets. I'm pretty sure I was getting close to (if not more than) a million credits per mission at that point. And what does the Minotaur get? More broadsides (with hax auto aim even when not charged), more secondaries, more components, and more agility.
The Arcturus and Minotaur might not have much difference in damage potential up close, but the latter is a first taste of the insane broadside spam DPS of dreadnoughts. It's a steady stream of death at ranges the Arcturus just can't compete with, and with enough get up and go to cruise around the fringes of the battle.
Both ships are absolutely worth their respective costs. One is just much further up the ladder, and performs appropriately.
No. there's no such thing. Unless you are literally stuck to the enemy and touch them, uncharged shots will spread everywhere and only a very small part will actually hit when fired without charge - if at all.
https://twitter.com/RebelGalaxy/status/771752857070469121
And if Twitch isn't completely broken (again) here is a demonstration:
https://www.twitch.tv/videos/87011414
Buy a Minotaur, fly out and try to hit targets that aren't right next to you without charging.
Good luck with that.
I've played the ship for over 50 hours, so I think I know what it can and can't do.