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2.will digest on this, can understand why
3. yes you must improve your outposts with stone and iron and more foundations and they produce workers (the green lines in the resource flow). all extractors and towers with commanders require workers to work (i.e produce resources or units)
4.I think you need to just unassign the commanders from the towers you found and assign them in your settlement where they have acces to workers and bigger towers, and units will appear.
5.An update is planned to add more naval mechanics
BUT if you already have 3 or 4 you have reached the max skullships alread..
but if you lose those 4 you got for free, then the skullship captain will make more;)
On adding units to your air fleet (point 4.), it's not clear that you need to go to the command towers to "restock" any downed Falcons. I'm still not sure how (and why) I've ended up with a Bannerless airship from the first Bannerless refugee settlement I visit (I don't seem to get any additions from any of the other faction refugee settlements). I don't need to even resettle the Bannerless settlement to get the "free" airship. Or is it a general addition to the air fleet for crossing some other achievement that's rewarding me with the ship?
From the tutorial explanation and from personal experience, it's not about getting more workers living in the circular area. So foundations wouldn't help. It's about the little workshops that are built off the sides of the walkways that are: (a) in the circle and (b) directly connected to the extractor. Which is why sawmills are harder to upgrade the resource output for, as you can't build on the sea-funghi. And yes, things do get pretty tight.