Life is Feudal: Your Own

Life is Feudal: Your Own

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Rick Dec 12, 2014 @ 5:07pm
ARMOR AND SHIELDS
We have the weight of each and general discriptions but I have not seen anything posted as to relative armor ratings or protection provided by each type of armor and/or shield. Does anyone have that info? It would be useful in selecting armor and shields because you can select your armor based on protection vs weight.
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(GS96) Balthazar Dec 12, 2014 @ 8:57pm 
Armor types, weakest to strongest protection..Padded, leather, chain, scale, plate....the game itself is hard to min / max on as you never know who is hitting you and what skill they have in their relative weapon, or the stats they have supporting the hit, etc etc..So no 2 people will hit you for the same amount with the same weapon. As for shields, PRESUMED protection, weakest to strongest - primitive, buckler, targe, heater, kite, pavisse, heavy targe, tower.....hope all this helps. Note the function of pavisses will change if the crossbow system is implemented to allow crossbowmen to deploy the pavisse as a moblie cover.
Rick Dec 12, 2014 @ 11:36pm 
Thanks, you state the game is hard to min/max because of the variables but there has to be a formula used to calculate protection between types of armor and classes of the same armor (ie: light vs heavy). Any idea how that works? For example, that info would let us determine things like .....would light scale offer better protection than heavy chain?
Justiceian Dec 13, 2014 @ 6:14am 
OK if you are really into this kind of thing then just go read the file. Look in your /programfiles(86)/steam/steamapps/common/lifeisfeudalyourown/data/cm_equipmenttypes

The CM_equipTypes file has some of this information you want. But only for the armors. Ive yet to find the weapons data. But at least you will know the def ratting for each type of damage and which armor is best at what damage type.

such as this:
<object id="547">
<!--name = Full plate helm-->
<skillID>42</skillID>
<skillAmount>90</skillAmount>
<slots>
<slot>1</slot>
</slots>
<meshes>
<mesh>Fullplate_Male_HeadClosed</mesh>
<mesh>Nude_Male_head</mesh>
</meshes>
<armor>
<multiplier type="slash" value="0.53" />
<multiplier type="pierce" value="0.21" />
<multiplier type="blunt" value="0.43" />
Rick Dec 13, 2014 @ 6:16am 
Great, thanks
Justiceian Dec 13, 2014 @ 6:19am 
Originally posted by Rick:
Great, thanks

Dont thank me untill you try to read that file its hell. Takes forever to find the armors. I would say copy the file and make a new one under a new name in a differant spot. Then go through it a delete the weapon info cause its all blank anyways. Then try to sort the armors with the same type and rremove the wasted text. Then you can print out the file and read it for your compare.
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Date Posted: Dec 12, 2014 @ 5:07pm
Posts: 5