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The CM_equipTypes file has some of this information you want. But only for the armors. Ive yet to find the weapons data. But at least you will know the def ratting for each type of damage and which armor is best at what damage type.
such as this:
<object id="547">
<!--name = Full plate helm-->
<skillID>42</skillID>
<skillAmount>90</skillAmount>
<slots>
<slot>1</slot>
</slots>
<meshes>
<mesh>Fullplate_Male_HeadClosed</mesh>
<mesh>Nude_Male_head</mesh>
</meshes>
<armor>
<multiplier type="slash" value="0.53" />
<multiplier type="pierce" value="0.21" />
<multiplier type="blunt" value="0.43" />
Dont thank me untill you try to read that file its hell. Takes forever to find the armors. I would say copy the file and make a new one under a new name in a differant spot. Then go through it a delete the weapon info cause its all blank anyways. Then try to sort the armors with the same type and rremove the wasted text. Then you can print out the file and read it for your compare.