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CryEngine, Unreal Engine 4 and Unity have great licensing but i guess they weren't really an option back when LIF started.
LIF is also using a heavy modified version of torque 3d since it's actually open source so it all comes down to the ability of the developers to make it good.
It is possible to do alot with an open source engine but requires great amount of programming skills which will take a lot of time and by the day the game will be realesed i fear it will be too old to be appealing to the masses.
Honestly, I dont agree with anyone using pre-exsisting engines as a foundation to ANY game. But thats just because when I make something, i want it to be known as 'mine'.
I agree with crystal, atleast provide counter arguments please and thank you.
CE and UT arent the current top-tier engines without a good reason.
Also no actual engine doesnt use bones to animate models. And its definatly not the reason for cheat possibility.
And as I said - he has no clue about the development of an decent engine. Especially Indies usually dont have the money and manpower to fund 2-3yrs to develop a proper engine.
Graphically yes they're great but in terms of creating a "cheat proof" situation they are both horrible and both of them have a family of hacks that can work on every game title thats developed off of those platforms.
And seriously, if you would have knowledge Im sure you would know how vulnerable any engine is where the source is available. So Torque wouldnt be any different. And with a custom engine - IF you can afford to create one - its still possible to do what the fool blamed UT for.
Read properly before you post!
We branched off from the original engine about 3 years ago.