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Edit: It looks like project zomboid without the zombies...and cute.
Obviously, this is 1st/3rd person instead of isometric. Combat is more involved than button pushing as you have to aim your attacks. I don't remember H&H having a single player mode, it was a persistent world mmo when I last played. Death is handled different per server settings; it can be perma-death up to partial skill loss. The latter is effected by your alignment, which is lowered by assault and such. The lower the alignment, the less skills you keep after death. Both have a lot of sandboxing and crafting.
As a fan of H&H, I really enjoy LiF. However, I would caution you to keep in mind that this is still an early release title; there are many bugs and many features are missing.
Also, no amount of time and effort will ever allow you to punch down stone walls in LiF.
If you are good at working out trade deals with the locals you will do fine.
Permadeath is an option to choose when hosting a server.
From one jaded old survival/permadeath gamer to another. ;)