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i am interested in sharing our experiences...
we also use mods...
how can we get in contact?
i send you a friend request
Any plans on adding a workshop section on steam?
This is mainly due to how much work it actually takes to make scripts. You are going to be hard pressed to get anyone to just "give" you anything.
Some people, like Razor, happen to be nice and share theirs, people like myself, wont give you anything more than how to disable alts, or turn off global chat.
If you are looking for something like a tradehouse script, never going to happen. That comes down to the simple fact that anyone that makes it COULD legitimately sell that script. (This is based off knowledge previously stated from Bobik, it may be different now)
Assuming your response is to the workshop fair enough. Thanks for the reply.
I hope the MOD community is as successful as others have been.
I really dont call recipe tweeks and starter packs much of a MOD. I think the closest anyone has come to a real MOD so far is the Tree / stump removal proceedure call again.. Just a sql query.
Most of my work is 3D models and animation. We have several projects ongoing to add many features like additonal animals, reserouces based on biome type, Trade pacts, weather effects, custom advanced trade skills, Ships and shipbuilding, more animal types, seasonal biomes, and personal vendors, not planned in the YO release but as Kaos mentioned these mods are time consuming and require a lot of work. It really boils down to how flexable YO's API is in the final release. Imports of assets make life much easier on the client side.
We've worked hard at trying to keep things server side but at some point we'll need a flexable API with a working /MOD patcher, or most of the YO community will end up with a baked client of their own, which no one will willing to trade.
I know this post is 6 years old.. found it on a google search.. You still modding ???