Life is Feudal: Your Own

Life is Feudal: Your Own

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Devanov Feb 17, 2015 @ 2:16pm
GameMaster possibilities for World-Terraforming
My suggestion for improvement for the GM-Mode is to add the possibility to abuse Terraforming like "WorldEdit" in Minecraft.
So if an Admin/GM of an Server want to set a entire Area (100x100) to one high, with GM-Mode at the moment it can be last for over 1 month.
And for me, i want (to not "damage" the existing map) to create a 100x100 flat Area about 250 meters away from the main-island as a little island called as "Admin-Zone" maybe.

Also like WorldEdit, it would be to set with an given Item 2 or more positions to a certain kind of form in 2D.
Then with an command, you can set the high of the area and which material it would be filled with.
For example (X-Y-Z):
Location A (10-10-10) > Location B (60-15-60) > Form: Square > ./wedit_set (high - material)
Location A (10-15-5) > Location B (20-8,6-25) > Form: rectangle > /wedit_set 10 gravel

I know that there are discussions about abusing of GM-Mode, but its the same in MineCraft for example.
The server is only as good as the administration on it.

So for this possibility, it would be nice, if an GM can set under water coordinates too or maybe can find out, which coordinates where are, so like in Minecraft too, to see on which coordinates a person is standing at.
For example (X-Z):
/wedit_set_a 10-5
/wedit_set_b 20-25


I hope, i dont did too much mistakes in english grammer...
Greetings from germany.
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SvartSol May 14, 2016 @ 8:41pm 
/signed. I'd also like for admins to be able to mass-terraform tiles. It's a bit annoying that a server owner has to spend a week changing an area. If I want no swamps or ALL swamps, I should be able to do that. Is there some technical reason that an admin can't instantly terraform 10-50 tiles at once - or IS there a way that I haven't found? I get that no one wants players making mass changes that quickly...but GMs and server owners should be able to make whatever terraforming changes they want, should they not?
Last edited by SvartSol; May 14, 2016 @ 8:42pm
Robert Garcia May 14, 2016 @ 11:38pm 
This.
And would be nice if there were a "easy" way to mod the in game map too. With that, imagine the possibilities.
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Showing 1-2 of 2 comments
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Date Posted: Feb 17, 2015 @ 2:16pm
Posts: 2