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Also because of weapon hit boxes it may not be the combat that is the issue but the weapons themselves.
They seem to be focusing mainly on harvesting and crafting as of now, which I think is a good thingl, combat isn't that necessary at this state of the game I'd say.
That said, you can go from being useless with a sword to hitting like 10 times a second with a sword. It's pretty darn horrible.
From my experiences its just very hard to tell how to hit with the "blade" of the weapon. Hit boxes seem way off even when testing on a stationary opponent with various weapons. It kind of seems as if the damage tracers are not synced with the animations.
Atm I don't care about balance if it is impossible to be consistent with anything other than a sword.
Juss my 2 cents.
(Mind you, blacksmith is now dressed in "Wolf That Failed" garb so was all good.)
For starters practicing with shields need to get fixed. Currently it seems like the Primitive Shield has a messed up hitbox - in order for us to train shield at all, we first had to relog - both of us.
After that, I had to aim my shield a little bit downwards, and my friend had to hit me towards my thighs, using the thrust attack.
This was literally the only way we could practice with the Primitive Shield, once we got the Kite Shield it was considerably easier.
Currently it seems as if bows(and crossbows?) can shoot through walls, we haven't quite tested this thoroughly yet - but we've seen it happen with palisades and shortbows.
Slings are far too strong for such a primitive weapon, if you have a high throwable skill and a sling of quality 90+ and ammo with quality 90+ - you'll still do a good 20-30 damage per hit on half-plate armour.
Since it says on the website that this game has a focus on "realism", slings should do very little damage - if any at all.
Been dealing 55-60 damage with a Quality 94 Sling using Quality 90 ammo on unarmoured targets. Quality affects sling damage far too much.
Hit detection for melee has to be tweaked, there are times where melee works fairly well and there are times where melee doesn't work at all. No matter how close or how far away you get.
Another thing is that you can almost double your damage output if you spin your camera around very fast as you're striking as this will give you a massive speed bonus. Star Wars Jedi Academy has the exact same issue - this has to be fixed.
In my experience, it feels as if using plate armour is entirely useless. You lose a lot of mobility and barely gain any melee defense. People still do a lot of damage to me despite having good quality half-plate (Q80+) with one-handed weapons.
Yet again, this falls into whether you want general balance or realism. Realistically, one-handed weapons such as the Scimitar and Longsword should not do any damage with slash attacks - only thrust attacks.
If a mix of both, reduce damage taken whilst in plate armour.
All in all, combat can be satisfying. But in my honest opinion, each and every aspect of combat has to be re-tweaked and polished. I still stand by my statement that combat is currently the weakest part of the game.
I would use games like Star Wars: Jedi Academy, Mount & Blade and Chivalry as inspirations. Possibly War of the Roses for inspiration regarding ranged weaponry.
Note: This is my own feedback - based on my own and my sparring friend's opinion.
Edit: Oh, and the Healing skill could use some fixing as well. To heal a friend I need to click that ability several times before it starts healing. No idea what causes this issue.