Life is Feudal: Your Own

Life is Feudal: Your Own

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Naskillz Jul 22, 2016 @ 4:06pm
RIP Building with clay.
I am one of those people who love to build amazing things in this game. In all my 2800 hours played off and on since its early steam release, I never complained about a patch up untill this one. I love making unique and interesting builds while using clay. Im not talking about those extreme 8 tile slopes of clay, but the 4 tier clay slopes that allow you to build stonewalls next to eachother on different tiers.

For a game that likes to claim realism, taking away clays ability to stick together (Like is does IRL) was just a stupid change imo and is honestly making me and my community I run. Very concerened for the future of this game. Now don't get me wrong I understand clay stacking 8 tiles high was a bit far fetched but there was no need to have it act exactly the same as dirt.

For what its worth, I don't mind the changes in this newer patch.. But I feel the clay changes should be reverted to what they were.
Last edited by Naskillz; Jul 22, 2016 @ 4:13pm
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Showing 1-15 of 20 comments
LoriliHime Jul 22, 2016 @ 4:25pm 
I agree though I believe 4 high is plenty. (I like to do 4 high and line it with stone walls to make a retaining wall.
Naskillz Jul 22, 2016 @ 4:26pm 
Same, even multi-tiering makes sense. Allow us to keep them 4 high and restrict its sloping after that.
LoriliHime Jul 22, 2016 @ 4:33pm 
I think that would work. Does the clay really work like normal soil now? I mean I am not having issues with my arena on my server and that is how I did it.
Naskillz Jul 22, 2016 @ 4:38pm 
Whatever was done pre-patch works fine. But you cannot reproduce the same effect anymore. Been trying all morning.
Sharana Jul 22, 2016 @ 6:35pm 
Im aware of the fact that the most castle designs we are used to were done with clay. And you could do many interesting things with the clay. However you should also look from their point of view - they have the MMO in mind and they are making the mechanics for it (that will be for YO as well when done) and for that they've made some progress with the siege weapons and mechanics. And here comes the problem - with clay + rocklowering (we don't know their position on that yet, maybe they will remove it too) you could do some pretty crazy terraforming and they don't like it. Some "balance" is aimed for after all and 8 meters high teraforming with walls on top of it, some mountain castle designs, etc were just not fitting and couldn't work with planned siege mechanics and equipment. And as they have the MMO in mind when making most of the stuff they are creating the vanilla game so to say, same code for MMO and LiF, but every server owner in YO can mod it to his taste, old clay for more creative designs for example. But for the "bigger picture" I don't think that's a bad change. For me personally the rock lowering should be severely limited as well.
Naskillz Jul 22, 2016 @ 6:56pm 
I agree with the 8 meter high clay slopes.. that was way too much, but 4 meters high wasn't breaking anything.
A Fyrestorm Jul 22, 2016 @ 7:32pm 
Then add it back to your server and you are good to go...
Tony [SVK] Jul 22, 2016 @ 11:09pm 
It's good change for PvP, not for builders. You can still use snow i think ;-) Building with clay was crazy.
Stuntman Bob Jul 22, 2016 @ 11:14pm 
you can use snow, but you cannot build on snow.
joeltt1 Jul 23, 2016 @ 11:44am 
Pro tip, it still works with pavement ;)
Archize Ragni Jul 23, 2016 @ 3:00pm 
Originally posted by Naskillz:
For a game that likes to claim realism.

Castle walls I am pretty sure were dug in the ground, not 'raised' with ground. If you used soil, dirt, mud, anything to raise a keep/castle wall, it would be weak as hell and more than likely topple down by just blowing on it. Walls were dug into the ground by at least a meter, not raised.

So yes, realism is claimed.
b101uk Jul 24, 2016 @ 5:00pm 
Yes castle walls are IRL significantly sunk into the ground with some exceptions on rock, but even on rock they were sunk into it a >1m or more.

Building significant stone walls atop man-made clay embankments would be a recipe for disaster and subsidence.

It would only be palisade atop clay embankments to form a redoubt, but even then a significant portion of the embankments would be formed after the palisade was erected to maximise strength/integrity.

They should really limit significant stone walls to excavations (i.e. footings), rather than made-up ground
wllstrt75 Jul 25, 2016 @ 5:08pm 
uhh are you guys really crying realism? cause the reason clay was used to boost wall height was so that people stacking and horse copuld not ve used to jump the walls so easily. Not to mention the glittch that allows a single person to just get over the wal very easily at corners.

so now you have taken away the defensive tactic to slow down wall jumpers it is now out of balance even more favoring the wall jumpers.

so arguing realism, how real is it for a player to use a horse to jump over a stone wall defending a town?

realism argue now killed next.
Necrozis Jul 26, 2016 @ 4:22am 
Well horse jumping can be minimized by placement of walls... DONT BUILD IN HOLES!! Sheesh i cant tell you how many times i look at a persons base and chuckle seeing that it is in a damn hole. Also multiple layers of defense help against this also. Why have 1 wall when you can have 3? Have a inner wall in a high security area for your Keep/warehouse/house area then another with your crafting stations and other warehouses. Then finally your farms and raw material warehouses etc in the final layer. Sprinkle a liberal amount of bear traps between the walls and drop some dirt on top of them ( trust me ) and VOLA! you will be so bored that nobody will attack your base
Nunn Jul 26, 2016 @ 11:14pm 
Most wall jumping i see is because the silly buggers left a dirt mounds next to their walls, a bit of flattening can stop a lot of it.
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Date Posted: Jul 22, 2016 @ 4:06pm
Posts: 20