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Using GM commands, characters were tested between chain, scale, and plate, and 2 identical characters equpped different armors, and found that even though the plate user has speed reduced to 88 and that chain user at speed 99, the plate wearer was only noticably slower in a foot race over a long distance (>20 cells) with speed difference being practicably unnoticable less than 10 squares. Attack speed was effectively identical. Attack speed is most affected by the weapon being used (1h, 2h, and type), if the skills support it's base use (higher skills do NOT increase speed of attacks, also tested), and if a shield is currently on the arm.
In testing we found that damage inflicted on characters and armor is ONLY affected by the quality of weapon used and the actual speed of impact (running, horse, etc) vs the quality abd type of the armor being worn. Skill had no impact on damage, and skill in an armor set did not affect resistances either.
As it stands, if you are capable of wearing plate, then there is no point in wearing anything else as ther other arrmors offer no advantages that could be found. The real advantage we decided on was that the less stat requirements needed for the lighter armors means more stat points can be allocated towards non-combat, or support stats like constitution or willpower.
Edit: To better clarify, half plate offers higher slash and pierce resistance with only a reduction in blunt, which is the least used weapon type. The problem with blunt is that one reason is is least used is there are no blunt weapons that cause significant damage amounts, unlike bladed weapons which have much higher values, so while yes plate, even full plate, has a "weakness", there are at the moment no weapons that take advantage of this weakness in the melee environment.
The major issue at the moment is full plate, which has a combined resistance across the board of 2.16 while Heavy Chain resists to 1.61 and Scale at 2.0. Compared to scale it's not a huge difference, but the main issue is the levels of resistance, Full plate tops out with slash resist at .92, meaning you're only inflicting 8% of slash damge, which is by far the most common. So that implies piercing or blunt attacks. Blunt weapons are by nature low damaging quantity-wise and as such high resistances are not needed, and piercing weapons fall into: projectiles, spears, and the chiv pierce tree. The piercers are either a) VERY slow or VERY short ranged or VERY long ranged, so in theory to use it you would need to be significantly faster or stronger than your opponent. As plate armor is equally as fast as the other armors, this doesn't apply. Spears suffer the opposite problem: Once a plate user is inside the actual tip range, the spear is effecrively worthless due to its low blunt damage, but because plate armor is no slower than other armors, a lightly armored, or even unarmoed, spear user does not have the ability to out-maneuver a plate user.
So, for the time being, go with plate. I fully suspect that plate is going to get a nerf at some point in some fashion because it holds such an obvious superiority over the other armors. It is far better to focus on your actual human skill through practice, and finding ways to lower your ping than to worry about armor.
Plate users are not "Heavies" in the normal sense of the word, They're no slower than the other armors and no easier to hit. The stamina drain increase is medium, maybe at most 30-40% faster. The kind of fighting Ataaron is talking about is an extended duel, the kind that rarely happens outside a ring. In an actual fight, you don't get the chance to do the actual harrying he's talking about. It's either a win/lose on the first series of exchanges, or hte plate user holds in a nice safe spot where he can't be harried.
Yeah but like Darlandra said, piercing weapons are not that simply to use.