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It has changed now because only certain days will trigger growth.
Crops should work, but they require seasons/weather to change from shower to fair
Confirmed. Crops are fine in local tests
Our main server is having the same problem. Farms have not advanced at all since the last patch. I have tried several other servers and ran a simulation in single player, and this seems to be the case regardless of the current season. We have had a season change and many patches of rain and sunshine since the patch. Crops planted both before and after the patch have not grown one single bit.
Either farming now takes a ridiculous length of time - based on the current time for lack of growth it would need to be at least a a few weeks real-time for a crop to mature - or as it is increasingly looking more likely, farming is completely broken and not working at all, particularly likely given the GM commands for farming don't seem to be working.
Also trees and herb farms aren't working on many servers from what I can tell either.
He doesn't know all of the details though, so couldn't get super specific. We also still don't know why people on the same server have crops growing at different rates, however there was another suggestion from a senior beta tester that when it gives a growth tick it only gives a *chance* of the growth tick, which means people whos crops are not growing are just very unlucky.
Honestly, I think the system is far too slow and unpredictable for Lif:YO.
I really appreciate the designers desire to make the game real but, if weather has to be perfect for growing, I will have to GM crops as I cannot dedicate the time to get on and check crop growth. Hopefully they change this back to a normal growth cycle w/ weather impacting harvest only.
uuhh yeah. So I'm going to get home after work, plant a few hours later around 4pm my time, so the "standard rate" 3hr/cycle server I play on will have my results same time tomorrow...BUT WAIT!! There are several factors to consider, which means I need the metaphysical in-game equivelent of a Soothesayer (Make it happen devs, Soothesayer skill tree, add it in!). So I mean yeah, me and my group COULD all take a RL month off RL work to figure out your janky RNG crop system...
Or just fix it. Better yet, fix it back. Realism in gameplay must always yield to playability at some point.
But now, all I want to do is harvest these 600 squares of flax I took hours and hours cultivating and planting and terraforming the land to look awesome....
OR I guess I could just punch myself in the ♥♥♥♥. That's seeming like a less painful option at this point.
Realism is cool, but as it stands currently I may as well just walk out into the uninhabited wilderness IRL and plant some freaking flax. At least then it might actually grow.