Life is Feudal: Your Own

Life is Feudal: Your Own

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OneDankind Oct 27, 2017 @ 10:21pm
Building damage/repair
Why do buildings take so much damage? I've barely used my forge-anvil for a day and it's not 50% durability and doesn't work properly.

I now can't use it without waiting a ton of fuel to heat stuff up AND I can't even repair the damn thing that I built because repair is apparently a separate skill to building...

Do I have to continually remake a forges daily? that is going to last for a day until I can repair this thing?
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Showing 1-15 of 16 comments
Solomon Oct 28, 2017 @ 12:01am 
Originally posted by OneDankind:
Why do buildings take so much damage? I've barely used my forge-anvil for a day and it's not 50% durability and doesn't work properly.

I now can't use it without waiting a ton of fuel to heat stuff up AND I can't even repair the damn thing that I built because repair is apparently a separate skill to building...

Do I have to continually remake a forges daily? that is going to last for a day until I can repair this thing?
I didn t have this problem with thr forge and anvil but with furnaces and kiln, they broke really fast. The best thing to do is remake them each time and try to find better qual mats so they last longer
OneDankind Oct 28, 2017 @ 12:18am 
Yeah I actually didn't realize they'd just stop functioning properly at half durability. I was smelting in the forge so it took extra damage.

I just don't understand why repair is gated so deep behind masonry... I mean I built the damn things I should be able to repair them. It just doesn't make sense and like many things in this game, they seem to be made difficult and abstract for no reason other than being a pita.

It's like an entire mid-level of the game is a mixed up mess. High enough progress to want things you can't make without skills that make no sense to be connected or skills with 0-29.99 being useless. Which then you're gated behind getting the prerequisits to 60 for no reason other than to get the skill you want to 30. It's all a big mess.

Why do we get prospect copper first when copper is literally useless? Then we can't even find iron until digging is 60 to let mining hit 30... Jesus... I was lucky enough to stumble onto some iron.

Wow this turned into a rant. Thanks for the response. I'll do that.
Solomon Oct 28, 2017 @ 12:26am 
I agree that building maintain is burried to deep, but digging and mining are ok. Digging isn t that hard to lvl up anyway, and while u do it u can level mat prep as well.
OneDankind Oct 28, 2017 @ 12:45am 
I don't have a problem with leveling digging or mining. Just that you need level 30 mining beforing prospecting iron. 0-29.99 you can only do copper and copper is literally worthless as a first material. Used for only specilized equipment. I only even have iron atm because of dumb luck.

Building maintain should be connected to construction like how forestry is connected to farming.
Solomon Oct 28, 2017 @ 1:54am 
Originally posted by OneDankind:
I don't have a problem with leveling digging or mining. Just that you need level 30 mining beforing prospecting iron. 0-29.99 you can only do copper and copper is literally worthless as a first material. Used for only specilized equipment. I only even have iron atm because of dumb luck.

Building maintain should be connected to construction like how forestry is connected to farming.
Mining is easy to lvl up, just stand in the same tile and keep prospecting. Can even use an autoclicker
matantemetal Oct 28, 2017 @ 12:30pm 
Build with a mallet not a primitive hammer. You will get 2 or 3 times more durability on everythings you build.
And unblocked the repare skill as soon as possible to do repare kits.
OneDankind Oct 28, 2017 @ 3:24pm 
Cheeky, you need 60 digging first before leveling mining 30+, I have no issue leveling mining. I think you're missing my point. The order in which you get materials is backwards.

I can't make a mallet until 30+ forging because I need a carpenters toolkit. Same problem as before. All the stuff you need is behind deeper skills for no reason.
Last edited by OneDankind; Oct 28, 2017 @ 3:26pm
Elgar Oct 28, 2017 @ 3:28pm 
Originally posted by OneDankind:
How do I make a mallet?

https://lifeisfeudal.gamepedia.com/Mallet
OneDankind Oct 28, 2017 @ 3:33pm 
Thanks Elgar. I checked there after posted and edited my post.

It just is part of the problem being gated behind later skills for no reason.
OneDankind Oct 28, 2017 @ 4:15pm 
Oh Jesus... I actually need 60 hunting and 30 animal lore too for access to procuration for the glue to make the mallet.

I'm getting way to cynical and ranty. I'm playing on a default experience/crafting server. What the MMO will be set to. And this is ridiculously frustrating.
Elgar Oct 29, 2017 @ 12:41am 
Originally posted by OneDankind:
Oh Jesus... I actually need 60 hunting and 30 animal lore too for access to procuration for the glue to make the mallet.

I'm getting way to cynical and ranty. I'm playing on a default experience/crafting server. What the MMO will be set to. And this is ridiculously frustrating.

In the MMO, you are supposed to focus on one profession only, that's why its learning speed is appropriate. But in YO, if you want to learn several skills because you are alone or in a very small team, you should raise both the skill cap and learning speed. Or the game will not be fun, IMHO.
Last edited by Elgar; Oct 29, 2017 @ 12:41am
OneDankind Oct 29, 2017 @ 10:05am 
Elgar, I think my point inside of the ranting is that you actually cannot focus on one skill. You need other materials found deeper into other skills to even do a single focued skill.

Like I said for building the mallet. I needed 60 hunting, 30 Animal lore, 30 carpentry. 60 Artisan, 60 digging, 30 mining(to find iron if not lucky to stumble onto some) 60 mat prep, 60 smelting, 30 forging.

420 skill points required. Just to make the basic Mallet because of how weird the gating of skills/items is in this game. And that doesn't even include the points of the skills I want to focus on.
Solomon Oct 29, 2017 @ 10:26am 
Originally posted by OneDankind:
Elgar, I think my point inside of the ranting is that you actually cannot focus on one skill. You need other materials found deeper into other skills to even do a single focued skill.

Like I said for building the mallet. I needed 60 hunting, 30 Animal lore, 30 carpentry. 60 Artisan, 60 digging, 30 mining(to find iron if not lucky to stumble onto some) 60 mat prep, 60 smelting, 30 forging.

420 skill points required. Just to make the basic Mallet because of how weird the gating of skills/items is in this game. And that doesn't even include the points of the skills I want to focus on.
This is not a solo player game. The minimum would be at least 3-4 but it can work with 2 as well.
Elgar Oct 29, 2017 @ 10:34am 
Exactly, this is not a single player game, at least not with default settings. That's why the game is advertised as multiplayer only in the store page.

In YO, either you are in a team, or, if you want to play solo, you must have an higher skill cap. In the MMO, I guess you can play solo, like a lonely hunter for example, but you will depend heavily on other people to provide you with needed items, so at the end it's the same : you need other people, since you can't raise the skill cap.
OneDankind Oct 29, 2017 @ 11:58am 
I'm aware it's better handled by multiple people. But even that has issues if each person specializes and then nobody can do anything because the Smith is at work and all our tools broke or we need something forged. Or we need a gate up ASAP we just finished the materials, a raid is coming but our builder has gone to see a movie. Oh our forestry guy hasn't been on in a week all our trees are used up and we can't plant new ones.

It puts way too much reliance on other people being on at all times. Maybe this wont be such an issue in the MMO with hopefully larger populations. But even so without an auction house type system with constant access to basic materials like other games with a similiar system. You could log on for a couple hours to do your thing and just be met with nothing to do because "X" important material gatherer/crafter of your group went away for the weekend. Now your entire group is shutdown for the weekend.

Then again maybe they just want to sell a lot of character slots for the MMO. Gathering alt, crafting alt, building alt etc etc...

I'm addressing the issue with BASIC materials and skills being deep into skill lines for no good reason. Repair should be connected to construction, makes no sense you can build things but not repair them etc etc...

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Date Posted: Oct 27, 2017 @ 10:21pm
Posts: 16