Construction-Simulator 2015

Construction-Simulator 2015

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Ryan_BQM34E Nov 18, 2014 @ 5:04pm
Yet Another Control Problem
Brilliant game, but had issues with the controls when my X52 was connected. When the JS was connected none of the key controls functioned properly, and it seemed the game was only recognizing some constant input from the JS. It seems we need an option to disable or map it differently.

I was only able to get the controls to work when I physically disconnected the X52.
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Showing 1-9 of 9 comments
SansFil  [developer] Nov 18, 2014 @ 5:44pm 
We'll have a look on that. Thanks for your input.
chksix Nov 19, 2014 @ 4:37am 
I use a mac and have Yosemite. Is there a controller that can control the sim? Which do you recommend?
Archades Nov 19, 2014 @ 6:17pm 
It's the slider, it won't disable the slider. Trying desperately to disable the slider but it see's it as either dpad up or dpad down.
Archades Nov 19, 2014 @ 6:22pm 
Cannot play the game with dual joysticks at the moment as I only have the x52 and another joystick. Trying desperately with the saitek profiling software to change the behaviour but it may not work. Does the input on the game bypass profiling software?
Ryan_BQM34E Dec 1, 2014 @ 3:40am 
So I got an update this morning (12/1) from steam. I launched the game and it gave me a 1.04 version number, but in game had a "Developer Version" in the lower left hand corner and gave me the X-Y coordinates in the upper right hand. Anyway, I had my X52 plugged in and was able to go to the controller calibration and inactivate the problematic X52 inputs.

This fixed my issue. Thanks!
SansFil  [developer] Dec 1, 2014 @ 4:02am 
Ooops, there went something wrong. We had some configuration issues in the steam backend. It should be fixed by now. I'm sorry, dev version is only for devs. But the logic behind controls is the same in the normal version.
merizumo Oct 6, 2015 @ 10:57pm 


Ok i use the Saitek X52 aswell and no matter what i do i can not disable the Dpadup1 and Dpaddown1 (being the slider on the yoke) from contoling the up and down on the menu contols.

This makes setting controls almost impossible as the menu is always set to a up or down constant. Even deleting the Xml entrys from inputconfig does not seem to have any effect on the menu controls even though it effects the game controls.

Setting a deazone in the middle does not work either, for this slider, because the game recognises the last input for the slider as a constant button press aswell.

I have tried setting another control as the main default (one where DpadUp1/DpadDown1 are buttons not a slider) but the X52 seems to be stuck as primary control. Also setting controls to
DpadUp2/DpadDown2 just revert back to 1 when game is restarted.
The menu defaults seem to be coded in as a definate unchangeable rule somwhere.

Please if anyone has any idears i will try anything short of a reinstall.


As a side note. Why are are menu controls not configerable?
Last edited by merizumo; Oct 6, 2015 @ 11:04pm
dumB0 Oct 8, 2015 @ 12:27am 
Hi Merizumo,

in the ingame menu go to "Options/Input Devices" and press the refresh button on the right side of the screen. This should automaticly map the slider values to correct values or block the axis completly. Sometime you have to move the slider a little to get recognized.

Another option for you is to set the slider to it's zero position, which is either on the top, bottom or exactly in the middle. And have you tried to disable or modify the slider in your system driver?
merizumo Oct 8, 2015 @ 8:57am 
Thank you for your Reply Kipaboy many developers could take a leaf out of your book.

Unfortunately

1. There is no Off position for this control http://www.simhq.com/_technology/images/technology_040a_005.jpg the slider in the middle with the Direct X control of DpadUp/DpadDown. Even setting a Deadzone in the control panel for the controller the game still reads the last know input.
Note: This is only for Menu contols, but thats all that is needed to make binding and use of the controller impossible for some of the longer lists of contols, And thats if you cant be fast enough to bind the wanted controller before DpadUp1/DpadDown1 get in the way.

2. no combination of refreshing or removing the invading controls Via the ingame Inputdevices, Device Calibration, has any effect on the menu controls.

Possible Fixes: Best one would be to set the X52 contoler as Secondary so that the Slider binds as DPadUp2 as i saw here its set as 1.

I don't Know how to Force the X52 to be set as secondary. Even though a different controler is set as default (my G27).

<Group_Definition>
<ID>menuUp</ID>
<Functiongroup>Always</Functiongroup>
<HelpIcon>Undefined</HelpIcon>
<Key_Primary>LeftStickUp1</Key_Primary>
<Key_Secondary>DPadUp1</Key_Secondary>
<Default_KP>LeftStickUp1</Default_KP>
<Default_KS>DPadUp1</Default_KS>
</Group_Definition>

The other fix i can think of is for someone to tell me how to be able to change the above menu bindings. looking deeper is seems menu controls have been given a value
<Rebindable>false</Rebindable>
that i assume disables editing of its bindings.

Sorry about the wall of text, on a bit of a rant because I have 2 friends who have similar problems and have laid aside their josticks for this same reason. Any help at all would be appreciated.
Last edited by merizumo; Oct 8, 2015 @ 9:13pm
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