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번역 관련 문제 보고
I have seen the cloth during the dynamic foot placement which bends the cloth and when they ragdoll
Why do you think when someone tries to explain you he automatically thinks you are stupid? I meant it as no offense, from what you posted i wasn't sure if you do know or not.
Um ... this is not my logic, this comes from my experience with technologies all over CGI industr involving video editing, post FX and composition, rendered and realtime 3D graphics. For years. But i feel where debate leads and if you think like "you could say that the players animations are all predefined" there is really no reason to continue. Anyway it was interesting for a while.
they are comparing what the all the coats should look like compared to the rest of them
Solution is pretty simple. Use Nvidia Inspector or RadeonPro(depending on your favorite GPU flavor) to limit ACU.exe's fps to 30 or so, and turn VSync on. You'll see the difference.
Another example (from PS4) is here, right after the camera shifts: http://youtu.be/SaPwtEZQ7Es?t=14m22s
I was referring to the 'stiff clothes' problem. Limiting the framerate actually fixes that.
I can see in your screenshot that the bottom end of Arno's coat is slightly pointing backwards, as if it's touching the ground. It's just another minor design glitch. I don't know why it happens, but it happens to everyone. I'm not sure if Ubi devs are aware of this bug, but I bet even if they do, it wouldn't be on their number one priority list.