Assassin's Creed Unity

Assassin's Creed Unity

View Stats:
Kurt Thomas Feb 21, 2015 @ 7:50am
Perfect Parry Bug
I realize I have an attention to detail that not everyone shares but since patch 1.3, a bug has been introduced to the perfect parry where if you use any weapon but a single-handed weapon such as a sword or mace, the animation is broken. I'm curious if anyone else is experiencing this issue. I was hoping with the release of 1.5 this would be addressed as well but it has not been. I still have the installer for patch 1.3 so I know it did not exist in earlier versions. The bug is best described as a delay between Arno's animation and the enemy's reaction animation or an inappropriate reaction by the enemy. For example, Arno backfists an enemy which would ordinarily turn the enemy around, instead, there is a short pause, maybe only half a second but enough to be noticeable and break the fluidity of the animation, and then the enemy reacts. Other instances show the enemy staggering in a way that should be the result of a completely different counter performed by Arno. It is a little hard to describe and I'm up to creating a comparison video to showcase the difference if I can figure out the best way to go about it, but like I said, I'm curious if anyone else is having this problem or if's something unique to my hardware.
Date Posted: Feb 21, 2015 @ 7:50am
Posts: 0