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All of this is dependent on if you have a good mid level or higher PC. Definitely should exceed the min requirements and closer to the recommended requirements on the store page for the best experience. They are both running amazing for me on an i5 4570, 16 GB RAM, Win 7, GTX 970. Haven't checked the FPS because anything over 45 FPS for me in a game feels smooth and these games for all their detail feel very smooth.
I haven't had a chance to play much of either game lately other than to run around admiring these worlds doing a few missions, but Unity feels more like an AC game and Syndicate feels more like moving towards a GTA game with the horse drawn carriages instead of cars like GTA. The detail on the carriages and the movement of all the parts again is taken to an insanely detailed level. If there was a FPS camera while dirving the carriages in Syndicate it would be perfect.
The real problem is the huge crowd in Unity doesn't exactly help you evade the pursuers any easier, and running down the streets will often get one or two civilians killed by enemy gunshots. That is arguably not a very 'assassin' thing to do.
Now the interiors are pretty dull there's not a lot of variation to be sure it's stripped down in that regard, less areas to load is just as impactful as turning off expensive shaders.
It's probably unoptimized a bit still it runs fine on my rig but even my bloated Skyrim with ENB and 4k textures everywhere can run relatively close to Unity performance and their textures are definitely not 4k.
AC games don''t have a good PC performance history.
But on the other hand, it really is amazing how beatiful France looks. Some of the interior levels I've explored in my brief 2 hours with the game are really stunning.
The only things that could have changed since then are Windows updates and display drivers.
I'd love to hear from anybody else if they notice the quality differences in ingame models to cutscene models.
I hear what they do is super sample the cutscenes which would easily explain the fps drop and jump in quality.
And yes, it definitely seems like the game is using higher quality assets and lighting during the cut-scenes..
Have to agree. It's not the pinnacle. It's a lovely game but not the most technically advanced in terms of graphics.
It's also just when you climb up to the roofs, even buildings not that far away have too much detail lost (too aggressive LOD).
I don't mind having lower textures, playing at lower resolution, as long as we have an LOD distance setting so we can control that aspect. "Draw Distance" setting, as it were.
This way let the user decide the exact graphics quality and balance of AA, AF, FPS, draw distance, detail, etc. they want.
AC:Unity is actually a very beautiful but indeed very demanding engine. The cutscenes do look fantastic, and especially manually setting Anisotropic to 16X, setting SGSSAA 4x, in-game setting AO to HBAO+ etc... on an Nvidia 970, 980 and 980 Ti you can really appreciate all that quality especially at 2K (4K would require 980Ti SLI for max settings, AFAIK).
We just need that Draw Distance/ LOD setting for when climbing onto the roofs, so that looking out to buildings 50-200 metres away still looks fine, not horribly "chopped up" in its textures, etc.
As for AntiAliasing the best setting I found is FXAA in-game, then SMAA through Master Effect and SGSSAA transparency antialiasing (for foliage) through Nvidia Control Panel.
PS. Yes the crowds are somewhat excessive but I think this is the first AC game where you get to experience a city teeming with such life... and hating the NPCs because they're just in the way LOL!
PPS. I thought Paris would be more exciting and elegant but I love how the all the details including the NPC crowds show what a chaotic time the Revolution was... which feeds into the storyline as you will see.