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Ah cool, I'll try that then.
It seems like it's just one hard-locked long mission.
Once you're out of mission you will see the fast travel back to Paris on your map. Thankfully that first mission doesn't spoil much if at all.
Dead King was set at a time after the main story and thus designed as a max difficulty area. That means you aren't supposed to jump on-board straight after sequence 3 equipped only with level 2 gears.
I think he's largely talking about the fact you get thrust into a DLC that's supposed to be post-game, but unlocks mid-game, without any way of getting out it until you finish the first mission, which effectively forces mild spoilers on you.
Forget about full sync for a second. You can always replay the missions later.
So point being, I am halfway through Unity, played through Dead Kings, didn't get spoiled but didn't think it was meant to be post-game DLC either so I think it would have been better locked. I did feel it was meant to be post-Unity because he kept talking in Dead Kings about wanting to leave France and when it had sequence 13, that is definitely after the main game.
I just finished memory 2 or 3 (I don't remember) when I didn't see any mission icon except one... yeah, the DLC one (expected to be played AFTER finished the game).
Now I can't go back and probably I will cheat because it makes no sense to play being lv 1 (well, I have almost no equipment) and the enemies having post-game lv.
I was enyoyed the game but what a pain in the ass...
♥♥♥♥♥♥♥♥♥ you're really dumb
Seriously what? How is it not AWFUL game design to force a player into a long, difficult mission with cut-scenes full of end-game spoilers mid-game just because they fast traveled there instead of the Cafe RIGHT next to it? With NO way to undo it without playing the mission? Seriously absurd. That type of game design is awful and really pisses me off.
(like double kill)
For the rest the game remains buggy and with many non sense stuff... like over crowding or the outline around enemies which is utter trash... even with a mod for no HUd they still are visibile here and there things... and then it breaks the game using the toggle off HUD mod... so all in all a very cinematic experience but with intervals of trash moments and bugs.
It's a pity because it's a really nice game in terms of story
This game is a nightmare in terms of quality of player life...
You cannot even leave dead kings and I have a hard time understanding where to go ...
WHo designs games with Icons telling you where to go instead of having a game that is handcrafted and makes always possible to reach naturally the objective... just doesn't know how to design games.
The player cannot even get out of Dead kings because there is no way to get out of it!