Assassin's Creed Unity

Assassin's Creed Unity

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/tptome Apr 28, 2023 @ 7:45am
graphics bug
Anyone knows a fix to this? I got a new pc, launched the game and this is what i see

https://imgur.com/IDkfv0a
https://imgur.com/a/fdN2z6S
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Showing 1-11 of 11 comments
freezer2k2 Apr 29, 2023 @ 4:58am 
I have the same issue.
Will see if changing any settings does the trick or not.
Last edited by freezer2k2; Apr 29, 2023 @ 5:13am
/tptome Apr 29, 2023 @ 10:29am 
keep me updated :D
freezer2k2 Apr 29, 2023 @ 1:46pm 
So I spent almost 2 hours and tried various suggested solutions.. Lower details, resolution, refresh rate, everything, even tried manually adjusting the ini file after watching videos on youtube about it.
It now appears to be working when I launch the game, but as soon as I move anywhere else the result is as seen in your examples..
For now I am playing Origins instead, it's not having any issues (yet).
Maybe someone else is able to provide a solution :/
/tptome Apr 30, 2023 @ 12:33pm 
Same, tried to do just that and whenever I load the game and move away from the spawn point things start to look like this. Anyway thank you for your time
freezer2k2 May 1, 2023 @ 2:21pm 
It appears that using ReShade helps even though it also does not fix this issue in all its entirety.
Nomad May 16, 2023 @ 10:30am 
You mean ultra low definition textures? It's unfortunately not a bug... it's a choice to optimize the game at the time of its release. I would have thought that they would make an update for that one day, but hey, it's ubisoft and not Cdprojekt... They don't care about their games once the dlcs are released.
vvcaspervv May 22, 2023 @ 9:48am 
Just turn vsync on and thx me later
Applemask Jun 9, 2023 @ 1:36pm 
So, any updates for this? This basically makes the game unplayable. Many objects don't load in, they're just dots. Textures don't load in. All the loads in is stuff within about 100 meters of where you start the game or after any kind of game load, like after a cutscene - moving beyond that, and you just get dots and broken textures everywhere.
/tptome Jun 9, 2023 @ 1:38pm 
Sorry I kinda just read the plot and moved on to the next game, you can try any of the suggestions those nice people suggested above but from my understanding it's a bug Ubisoft never fixed
Applemask Jun 10, 2023 @ 4:15am 
Stumbled on a sort of fix using ReShade.

So the problem is that the game isn't rendering all the pixels in a surface. It renders a few (the dots) and then just calls it a day.

After installing ReShade and grabbing a random config from Nexusmods, I started clicking every option to see just what would make a surface fully render. Every time I toggled a setting, it would render a couple more dots in a broken surface as it 'updated' the screen. If you toggled options a couple dozen times, your screen would be fully rendered - until you run 100 meters, then you'll be in an area with broken surfaces again and need to do more clicks.

So the goal then is that we need to get the engine to keep updating the surface renders on its own without manual intervention.

It looks like ReShade has exactly one option that does this out of the box, NonLocalMeans [Denoise.fx]. Turn it on, then turn all of its options to the lowest value so you've turned off any rendering changes it's actually doing. Also turn off everything else in Reshade because those all look terrible, too. Maybe AdaptiveSharpen is neat. Voila, all surfaces are rendering now.

It cuts my framerate in half, but I was already running at 200+ fps so that's fine. There are still the multitude of other rendering issues in this game, but at least everything is visible again.
BoBs Jun 20, 2023 @ 3:29am 
I solved this problem by going into nvidia control panel, change resolution, resolution and put 1920x1080 60hz. Next, I went to the path of documents - Assassin's Creed Unity, there is a file GFXSettings.ACU, in the properties of this file, I set the attribute to read only.
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Date Posted: Apr 28, 2023 @ 7:45am
Posts: 11