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Will see if changing any settings does the trick or not.
It now appears to be working when I launch the game, but as soon as I move anywhere else the result is as seen in your examples..
For now I am playing Origins instead, it's not having any issues (yet).
Maybe someone else is able to provide a solution :/
So the problem is that the game isn't rendering all the pixels in a surface. It renders a few (the dots) and then just calls it a day.
After installing ReShade and grabbing a random config from Nexusmods, I started clicking every option to see just what would make a surface fully render. Every time I toggled a setting, it would render a couple more dots in a broken surface as it 'updated' the screen. If you toggled options a couple dozen times, your screen would be fully rendered - until you run 100 meters, then you'll be in an area with broken surfaces again and need to do more clicks.
So the goal then is that we need to get the engine to keep updating the surface renders on its own without manual intervention.
It looks like ReShade has exactly one option that does this out of the box, NonLocalMeans [Denoise.fx]. Turn it on, then turn all of its options to the lowest value so you've turned off any rendering changes it's actually doing. Also turn off everything else in Reshade because those all look terrible, too. Maybe AdaptiveSharpen is neat. Voila, all surfaces are rendering now.
It cuts my framerate in half, but I was already running at 200+ fps so that's fine. There are still the multitude of other rendering issues in this game, but at least everything is visible again.