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Bir çeviri sorunu bildirin
Dude, I had no idea that Rome, Paris, The middle east, North American, constantinople, and the caribean were all the same place? You must be geniuuuuuuus.
"Rome, Paris, The middle east, North American, constantinople, and the caribbean"
Just kidding, I didn't have to check the map. I'm not a tool like the OP.
I like that their returning to roots giving multiple ways to assassinate a tagrget. I worry their gonna mess that up. In other words the secondary objective for 100% sync may state the kill has to be done a specific way ruining any point in having multiple methods. I got a feeling they may screw this up. It would be great if they showed a demo of a mission from start to finish, have they done that yet? Companies confident in their product do I havent seen one for this game yet.
https://m.youtube.com/watch?v=nF9bO-tPxKE
Looks like ubisoft still uses computers from the 1960s, the HUD UI is in 4:3 its not even tucked in the corners. Its like their not even trying. Looks like the same types of enemies, reg soldier, the brutes and guessing same animations.
its nice that we have freedom to do the missions, but ubisoft got rid of leaving feedback which is sad that they hate gamers at ubisoft. Gamers are a big part of their customer base, ubisoft should listen to gamers instead of rejecting them.
Devs simply ran out of ideas, the graphics are nothing spectacular, nice, but not the "next-gen" they like to talk so much about, I saw gameplay leaks and official presentations, this is going to be the same game with a bit more fluent animation.
And for the Love of GOD, stop talking about scale as if it means something! Sure if it's a GTA caliber game I'm sure that every inch of the world is there for a reason, but all Ubi games only create useless space with nothing to do, again as an experienced buyer you should have known better...
The only thing that I don't agree with in this thread is that it can't be the biggest flop, Ubi had so many that it's becoming hard to compare... Heroes, God why.. PoP... Watch_Dogs abomination... Seriously.
Oh and just to remind you how they operate long term-wise: SC Pandora tomorrow was a very good-looking game for its time, it had actual grass that reacted to Sam's movement, it had shaders almost ahead of all other games and so on... First game had ralistic curtains and shadow maps. In Blacklist we have drawn shadows and sprite-GTA3-like grass. GREAT improvement over time. Be prepared to see the same in AC.
I hate those invisible retarded walls they put in the game, their annoying and break immersion, I dont like how one second your in some boring past place and the next second your in the present with seemingly magic technology that doesnt exist. The lack of creativity always angered me in the AC franchise, for example Black Flag a game about being a pirate, it annoyed me the character didnt talk like a pirate also there were no mermaids or relationship building. Unity still has no relationship building or a female protagonist due to ubisoft's apparent hatred of women I suspect.
This was just a demo, they simply didn't show the feedback screen. They are bringing back the feedback option. Also, the hardware they use to showcase a demo is not a direct representation of their respect towards a medium. They're giving PC enough love to release the PC version simultaneously. That sounds like a step in the right direction to me when looking back to every other game that's been released by every developer for the past 10 years.
I feel like I've wasted my time completely on this series, I played more than 6 games or whatever and I still have no idea where the plot is going... An I used to 100% all games and saw all the additional details. A complete WASTE. Don't repeat my mistakes.
You see, these games are based on history. Mermaids did not exist and pirates never talked "like a pirate." The pirate talk, eye patches, and parrots all originated in the book Treasure Island. Also I don't think that adding pirate talk or mermaids would help creativity. It'd give people ACTUAL reasons to criticize the games.