ENDLESS™ Legend

ENDLESS™ Legend

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Looking for mods to fix some serious QoL issues.
I want to like this game, but there are some mechanics that are seriously cratering my enjoyment. I'd like to find mods/edits that could alleviate these issues.

>Move/Destroy Borough Streets/City Centers, WITHOUT BEING ROVING CLANS OR RAZING THE CITY
I don't care if it costs or takes time, just PLEASE let me reshape my city as I need to. City layout can severely hamper in late game if it's not done perfectly.

>Change rate of Science Cost Increase
I understand the point, but it still feels a tad too steep. I'd like to tone it down a little if I could.

>Immediate reinforcements
When defending against armies, and reinforcements are available, I want to be able to summon THE WHOLE REINFORCEMENT ARMY at once, on one round, not one unit per reinforcement point per round. Ideally I'd prefer it replaced with a "distance" system, where reinforcement time is dependent on distance from the battle.

I couldn't find any mods to change these. Do any exist?
Inb4 muh balance
inb4 git gud
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Showing 1-5 of 5 comments
Gilmoy Jul 16, 2024 @ 8:31am 
1. no
2. no
3. no

These are all core mechanics of the game.
Play it as-is, or play something else.

~~~~

1. Plan your city(ies) better. That's the game.

Hence, in every thread I write, I suggest that you pan out (on turn 1!!!), deep-think,
envision your finished city at 2x10 tiles, and plan it all out in advance.
That's how I do it.

2. Develop your economy more efficiently. That's the game, in any 4X.

Science techs should always take ~5 turns each to research.
This holds true from turn 1 in Era I, through turn 130 in Era V.
If you ever fall below that pace, you're being inefficient.
Fix that by playing better, not by modding.

Remember, in MP, the true solution is that a more efficient player beats you,
like Michigan beats Coastal Carolina.
Repeat a few thousand times, until you get tired of losing.
Then you either become Michigan yourself, or leave for a different game.

Open competition is the most ruthless optimizer.

3. Reinforcements control is the tactical game.

Cav exist so that you can sack enemy reinforcement flags fast, jamming theirs.
Healers exist so that your half-dead cav can rotate back and not-die.
Goons exist to kill enemy cav 1:1, so that they can't sack your flags.

At high levels, you will fight 6+6 vs. their 6+6, and then 8+8+1 vs. their 8+8 + Fotios.
You will jam their flags, and you will prevent them from jamming yours.
Then you swarm them with 4 + 4 + 4 = +12 reinforcements in 3 rounds,
while they get 2 + 0 + 0 = +2. Then you're fighting 20 vs 10, and you win.
It's totally unfair in your favor, if you're good enough to go get it, and use it properly.

~~~~

Core mechanics like this aren't even visible in the modding interface.
So mods at this depth aren't possible.

Beat it as-is. That's what we all did, back when it was a hot game.
Selegun Jul 16, 2024 @ 9:18am 
So yeah...getting the gud is hands down your problem here.

Use the city you have captured or build a new one yourself with blackjack and the other perks it's missing. You are now being tested to see if the gud you are has the motivation to work with what you have.

Science? Really? The one piece of the fidsi puzzle that every other resource funnels back into it, including itself? Food allows you to gain more people to work science, Industry allows you to build the more expensive science buildings, Dust can be funneled into stockpiles and heros to massively increase science, Science lets you research the latest science buildings/tech while Influence gives numerous options both obvious and subtle to increase science gains. Honestly now, there are dozens of ways to collect science in large quantities so put some effort in.

Did you miss the tooltips or something? Between several hero skills and a few research techs you can get extra reinforcement zones.
ninakoru Jul 19, 2024 @ 6:55am 
1 could be considered QoL to some extent, I don't think it is moddable though.

2 and 3 are definitively moddable, but are core features, nothing to do with QoL.

I would consider 1 as an option, specially on conquered cities with disticts you may reorder, or to clean up some building mistakes. If de-constructing a burrow costs you some industry, why not. But replacing special ones... that would be a bit too drastic.

Science is OK as it is. Is part of the game, thinking what to skip and what to research, and when, as cost increases.

Reinforcements as they are are key to battles. You have the option to double reinforcements, from 2 to 4, Support heroes have Keen Observer to get more reinforcements, Infantry heroes have Rallying Call, just invest and reinforce with those hero types if you want more reinforcements per turn.
LSD Jul 22, 2024 @ 7:59am 
Jesus what lame responses. These aren't "core mechanics".
3 is because the game's combat is clunky, and stuffing a load of units on the map would make it a godawful mess.
2 should be adjustable, as most 4x games are.
1 is part of the dumb, lobotomised AI, and the lack of user features. The AI has no idea how to build boroughs, and slaps them down piecemeal.

Asking for a mod for these 3 things and getting l2p responses is hilarious. The game's AI is so limited that it's pretty easy to trounce them. A few QOL changes like this isn't gonna do much beyond give a guy what he asked for...
Last edited by LSD; Jul 22, 2024 @ 8:00am
Selegun Jul 22, 2024 @ 5:28pm 
Originally posted by LSD:
Jesus what lame responses. These aren't "core mechanics".
3 is because the game's combat is clunky, and stuffing a load of units on the map would make it a godawful mess.
2 should be adjustable, as most 4x games are.
1 is part of the dumb, lobotomised AI, and the lack of user features. The AI has no idea how to build boroughs, and slaps them down piecemeal.

Asking for a mod for these 3 things and getting l2p responses is hilarious. The game's AI is so limited that it's pretty easy to trounce them. A few QOL changes like this isn't gonna do much beyond give a guy what he asked for...
My bad, I should have just told OP to mod it themselves rather than get better. SMH, what was I thinking? How dare I assume they would not be willing to put in so much effort to avoid the design inherent to the game...
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