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I have found that putting workers into the influence area of your city if you have spare workers helps. Once you get to era 2 or 3 of the tech tree you start to see a few things you can research that will boost the amount of influence you get.
As the Drakken I was getting between 3-7 per turn until I hit the late era 2/early era 3 of research when it jumped to about 30 per turn through building extra things.
I'm sure someone with more experience will be able to shed more light on this for you.
For immediate effect, you can move workers off industry and food into the influence production, although I like to do very little of this, since it only yields 2-per turn compared to the others. In the late game, there is a tech that will boost that up by 4 per turn, but that's a ways off.
You can get a Drakken hero in the marketplace that has a skill half-way up the right side of his skill tree that boosts influence output by about 2 per district tile.
And finally, the buff from Dye is +50%, although I usually prefer to extract it rather than buy it. In an emergency, you can probably buy a bunch in the marketplace.
Good luck!
I hover over them and it doesn't show the same level of detail. If there's no other way that's a UI flaw...
Do you miss out if you do?
Also can you not assimulate more than one minor faction?
And how do you add more heroes (not counting mercs).
Heroes can be purchased in the Marketplace, and you assign them from your Academy.
I would suggest just playing the game for a while and you'll figure a lot of this out as you go.
You can assimilate up to 3. But extra slots require additional research. My personal favorites are the silics for the +0.5 additional strategic resource per village per region, Eyeless ones for the in battle healing (if you're not playing Broken Lords with Dust Bishops) and then either the Delvers for the gold boost or the Eyrics for the movement bonus. Getting 18 movement points on armies end game is absurd. I also like the Haunts if you have to deal with alot of necrophage as they are immune to disease, the research boost is just a bonus. But it kind of depends on how many villages you can pacify and how many the map generates. Some of the "weaker" minor factions become huge boosts if you have 6+ villages.
There's an Orc faction that gives like +5% boost to damage...and when you got 6 of them that's a solid +30% damage boost. That's basically equiping every unit you have with the tier 3 titanium damage accessory...for free.
Find them or buy them. Only options you got. A broken lord hero can be found in the winter on the right ruin with 3 redsong. Wild Walkers gives you a hero as part of a quest.
There isn't. The best way is either checking them out in the merc section of the market or reading a wiki.