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Not building for war isn't really a problem; grab the weapon techs when you have a moment, outfit an army and go steamroll the nearest empire.
Watch out for the bonuses you can get, you get 50% extra science from your empire plan, I am also pretty sure there is a strategic/luxury resourse that increases it another 100/50% on use.
Governer heroes - you can buy them and they are very effective, all have some skills for govening, cultist heroes have the skill that increases every main resourse (food, dust, etd) by 1 per citizen and has 3 level. They also have as a bunch of +% values, including science by 15%/15%/15% at some point. You can give your governor heroes items that increase poduction, there is one that gives 2 science per citizen and one that gives 2 dust per citizen.
Another trick is to go to your empire screen and look over your cities, it has an AI function, Its alot of micromanagement to build in every one of your cities, especially if you have alot. That option allows you to set AI control for city with a focus on food/industry/science/influence and so on. Setting all your cities on science would transfer all the workers to work for science and force it to build science related things while you concentrate on the capital.
Its worth mentioning that you get a small science boost from trade routes, but even with my neighbors friendly/allied and comercial/research pacts, i was only getting about 500 dust and 500 science a turn which is at that turn about a city worth. They really should improve trade routes or allow manual civ style trading.