Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I encountered a mroe than 2400 HP army by turn 40 on Impossible difficulty. Every unit had 600+ HP. It's absolutely insane.
Of course, I ended up winning by simply playing peacefully and avoiding war.
I can see something you could change that would help - your army make up. As the Walkers you start with a ranged hero and two ranged units. This is not a balanced force, ranged units alone will perform very poorly against a melee heavy force like the drakken. Your army needs something that can shield your Rangers while they get on with the business of killing stuff from afar.
Easiest solution early on is to add Dawn Officers or an assimilated minor faction infantry. Dawn Officers are not great at tanking either TBH, wheras your Era 2 Titan is perfect for this role.
One last thing I do is edit the Ranger build as soon as I start the game to add more armor, improved their survivability a lot.
Thanks!
My advice was a bit rubbish however, as I listed Vaulter units not Walkers. Much the same holds true luckily, the era 2 Tenai Walker is a great tank. Got Vaulters on the brain, it seems ><.
I should never post anything till I've had a coffee.
Your best bet is to rush mercenaries & invest in those with chain abilites or beams. Demons or Haunts are so vastly better than any other minor race that they're essential. Haunts have the infantry killing skill, making them even better.
Haunts are also the second best race to assimilate, as they give +5% science / village, and their units are so good. The eyeless with +5 happiness are better on higher difficulty levels if you're playing peacefully, but their units are only useful for heals.
TL;DR
Get Haunts. Fast.
As about Drakens, I personally found them average opponent. They have no specific military bonuses, and wyverns are outshined by minor factions like Demons or Ended. The Ancient are nice, but they are hardly overpowered.
Secondly try to provoke AI by atacking their new built cities and waiting for them to send their massive army to fight you back at the city : that +100 hit points are so good early and +1-3 millitian do the job for blocking the intial charge units , you should never rush with your archer and stand the ground , due to 6 turn limit most of your force tend to survive and you damage Ai force greatly . A couple more fights like that give you extra level and weakeness Ai force makes you unstoppable machine that traples every region. (i think movement artifcat on range unit are godlike, it allows you to kite enemy force if they get close until 6 turns expire
actually, they got onyl 1 flying unit, and those aren´t really the problem, they are just fast as hell
Drakklings don't deal any damage and you can just ignore them for 6 turns.
Their mages aren't anything special compared to other faction's units.
I agree with the high damage, but they got "moderate" Initiative and sure as hell they got no high HP, maybe their extra exp trait pays off for this, but I know for sure, that they are almost 2 hits on lvl 1-5
Just checked it and you're right. Damn first impressions.