ENDLESS™ Legend

ENDLESS™ Legend

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King Doom Nov 27, 2014 @ 2:27pm
Does this game still have a turn limit?
I remember the last time I checked it had a limit to the number of turns you could play before the game ended, is that still the case?
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Showing 1-11 of 11 comments
Fraecker Nov 27, 2014 @ 2:54pm 
You can play further, you don't have to stop.
When i play the 2nd time, the game did not ask to stop after 300 rounds, i could play "endless".
Space Shadow Nov 28, 2014 @ 12:35am 
It's only turn limited when you activate score victory.
BladeofSharpness Nov 28, 2014 @ 12:49am 
Would this be the proper the field to edit to x2 the amount of turns?

<SimulationDescriptor Name="GameSpeedNormalMajorEmpire" Type="GameSpeedBonus">
<SimulationModifierDescriptors>
<SimulationModifierDescriptor TargetProperty="GameSpeedMultiplier" Operation="Force" Value="2" Path="../ClassEmpire" />
</SimulationModifierDescriptors>
</SimulationDescriptor>
Last edited by BladeofSharpness; Nov 28, 2014 @ 12:50am
NeonHaggis Nov 28, 2014 @ 5:15am 
No.
At longest turns setting before a victory is declared (600), ive never reached 600 before winning the map. Easily by turn 500 you can crush your enemies even on the largest map. That said, you can keep playing after victory is officially declared.
Kreddi Nov 28, 2014 @ 7:54am 
You can turn of score-victory, which declares a victor on turn 300.

You can also change the 'pace' of the game up to 600, i haven't tinkered with this as i think it reduces production / research time as well.
BladeofSharpness Nov 28, 2014 @ 8:06am 
Originally posted by NeonHaggis:
No.

Thanks for your. I very much appreciated that. You sir are a real.
Lady Crimson (RIP) Nov 28, 2014 @ 10:33am 
Originally posted by Kreddi:
You can turn of score-victory, which declares a victor on turn 300.

You can also change the 'pace' of the game up to 600, i haven't tinkered with this as i think it reduces production / research time as well.

Yeah, it primarilly reduces certain rates, though I think it makes dust less useful on faster speeds, and more useful on slower speeds (as well as the power of the market and mercenaries, better in slower speeds, or worse in fast).

Based upon the way they set it up.. so nowadays I keep it normal for things to be balanced.
Kreddi Nov 28, 2014 @ 12:32pm 
Originally posted by Blackwidow:
Originally posted by Kreddi:
You can turn of score-victory, which declares a victor on turn 300.

You can also change the 'pace' of the game up to 600, i haven't tinkered with this as i think it reduces production / research time as well.

Yeah, it primarilly reduces certain rates, though I think it makes dust less useful on faster speeds, and more useful on slower speeds (as well as the power of the market and mercenaries, better in slower speeds, or worse in fast).

Based upon the way they set it up.. so nowadays I keep it normal for things to be balanced.

Yea, the thing i dont like about the 300+ turns modes is how units scale. They take longer to build, but still moves / damages the same. Means surprise / early rushes are harder to deal with.
So i just turn of the score victory, and i find that version the most enjoyable
Last edited by Kreddi; Nov 28, 2014 @ 12:32pm
ein Nov 29, 2014 @ 9:01am 
I'm reading in other threads that saving your game is not allowed after the 600th turn. Can anyone confirm that this is not the case? (For example, does it only happen if you've selected score victory?)
Kreddi Nov 29, 2014 @ 9:49am 
Haven't played a single game that far, but that does sound odd. Did they mention its a bug?
I don't really know why it would stop you from saving at that turn
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Date Posted: Nov 27, 2014 @ 2:27pm
Posts: 11