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Millertime Jan 13, 2015 @ 1:47pm
What is the thought on needing influence to declare war?
I'm curious why the design decision was made to require a player to spend influence to declare war on someone, or for that matter to even attack a city or an army in the wild. I'm guessing it's a game balance decision because I can't make any sense of what it would represent.
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Showing 1-14 of 14 comments
Zara Jan 13, 2015 @ 1:50pm 
Probably to keep with all other diplomatic stuff that costs Influence. I also find it pretty ridiculous
thiotes Jan 13, 2015 @ 2:25pm 
I would guess because its one of the few mechanics that allow you to keep the peace (The AI seems rather unfriendly). Compliment them to hell and it'll become too expensive to declare?
Imperium Jan 13, 2015 @ 4:07pm 
I think its a great idea, as influence can be thought of not only on other factions but within your own faction. If people like the trade relations with a friendly empire, you as a leader will have trouble declaring war.
Faust Jan 13, 2015 @ 4:28pm 
I like it. For me, it represents the fact that a nation doesn't go to war just because the Crazy-in-Chief decided so.
BEEN Jan 13, 2015 @ 5:59pm 
Gee a game mechanic that keeps you from declaring war, market banning, et al, willy nilly? Yeah that makes too much sense.
CoffeeOnTap Jan 14, 2015 @ 12:30am 
You can't just declare war on your allies and expect your nation to willfully go along with it. If you, as a leader, don't hold influence over your flock, that is. Just like a real world leader.
Done25 Jan 14, 2015 @ 1:07am 
Basically what Wrath and DaReaper said.
Influence is you political power both out and INside of your county.
Last edited by Done25; Jan 14, 2015 @ 1:07am
Ueffe Jan 14, 2015 @ 5:31am 
And It prevents you from abusing the KI by declare war, make peace and get payed for it, declare war, make peace and get payed for it.....
It's a great feature, I like it too.
mvffinsandmilk Jan 15, 2015 @ 5:00pm 
I think its fine since the default diplomatic status is cold war where you can still attack armies.
Egg Jan 16, 2015 @ 2:48am 
Originally posted by Done25:
Basically what Wrath and DaReaper said.
Influence is you political power both out and INside of your county.
+1 - it keeps megalomania at bay.
Cassilda Jan 16, 2015 @ 3:21am 
The whole point is it make diplomacy matter. You can't just ignore it like in so many other games. Also it make the Drakkens possible. I had never seen any other game with a faction able to force diplomacy on others like they do.
Anguloke Jan 16, 2015 @ 8:11am 
Makes you plan more, like you need to in war.
G_ Jan 16, 2015 @ 8:34am 
Basically what everyone else said. It makes all-in military builds harder to pull off (initially at least)
skin2yard Jan 16, 2015 @ 11:00am 
Originally posted by DaReaper95:
You can't just declare war on your allies and expect your nation to willfully go along with it. If you, as a leader, don't hold influence over your flock, that is. Just like a real world leader.
this
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Date Posted: Jan 13, 2015 @ 1:47pm
Posts: 14