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Militia units are fixed for a city.
You only can create armies with units you can create.
1 or 100, it's all up to you(r economy).
Each army costs you Military Upkeep equal to its max army size,
so -4 per army at start of game, increasing to -6 and -8 as you unlock those techs.
This is in addition to the Military Upkeep for each unit in the army.
So an army of size 1 carries some steep overhead, esp. 1 Orc in a rowboat.
It helps to have played Endless Space first, as Amplitude reused the same UI idioms.
But it's not necessary.
In EL, click on any city, and you see its Garrison. The garrison includes:
- all free Militia
+ all real units
Militia you get for free.
They are permanently assigned to the city, and can never join an army or leave.
If they die in combat, they replenish for free after a few turns.
They gain XP and levels normally, but never improve their gear.
If they die, you lose their XP, and the new replacements start over at 0 XP (+ your bonuses).
Real units include all of your queue-built units (including Settler),
and any mercs you bought from the marketplace, or got free from quests or trades.
+ Left-click to toggle selection of any real units.
+ Click 'Create Army' to create a new army with those units. They must all have 1+ MP left.
In Endless Space, click any system, and its Hangar of ships is identical to an EL garrison,
except that ES1 doesn't have militia. It's probably the same in ES2 and HUMANKIND.
Amplitude will always be Amplitude.