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We are aware of the world generation issue and we did a workaround right here:
Reporting An Issue & Workarounds.
Do not hesitate to tell us if it works or not. Thank you in advance.
doesn't work this method.
Instead of saying Unauthorized Access Exception, I'm getting a System.ArgumentException: 1 is not a compatible code page.
OS: Windows 8.1 64 bit
CPU: Intel Core i5-4200U 1.6GHz
GPU: Geforce GT 740M
RAM: 8 GB
Tried the solution posted above, just in case.. no changes.
Below is the full error stack.
WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.ArgumentException: 1 no es una página de códigos compatible.
Nombre del parámetro: codepage
en System.Text.Encoding.GetEncoding(Int32 codepage)
en ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray(Int32 flags, String str)
en ICSharpCode.SharpZipLib.Zip.ZipFile.WriteLocalEntryHeader(ZipUpdate update)
en ICSharpCode.SharpZipLib.Zip.ZipFile.AddEntry(ZipFile workFile, ZipUpdate update)
en ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()
en ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()
en Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)
en Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)
en Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)
en Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)
en Amplitude.WorldGenerator.Program.Main(String[] args)
--------------------------------------------------------------------------------
WorldGenerator+<GenerateWorld>c__Iterator1F9.MoveNext ()
Amplitude.Coroutine.Run ()
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
Rethrow as GameException: The game creation has failed.
GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
--------------------------------------------------------------------------------
V1.0.0 S3 (64-bit)
Is it possible for you to give us the Output_log.txt and the Diagnostics.html in order to understand what happened.
Here are the requested files from my pc:
https://www.dropbox.com/s/k8p6sg9zlnas6pa/files.zip?dl=0
You closed my question, but its not what i was talking about, im not having error messages, game just stucks on world generation.
You basically just need to right click on the game in your Steam library > Properties > Beta > it's in the droplist.
I`ve tried to run game with that, still nothing works, game has infinite world generation.
at System.Globalization.CultureInfo.CheckNeutral(CultureInfo culture)
at System.Globalization.CultureInfo.get_NumberFormat()
at System.Globalization.CultureInfo.GetFormat(Type formatType)
at System.Globalization.NumberFormatInfo.get_CurrentInfo()
at System.Int32.ToString()
at System.String.Concat(Object[] args)
at System.Version.ToString(Int32 fieldCount)
at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)
at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)
at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace)
at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)
at Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute(Object context)
at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)
at Amplitude.WorldGenerator.Program.Main(String[] args)
--------------------------------------------------------------------------------
WorldGenerator+<GenerateWorld>c__Iterator1F9.MoveNext ()
Amplitude.Coroutine.Run ()
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
Rethrow as GameException: The game creation has failed.
GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
--------------------------------------------------------------------------------
V1.0.0 S3 (64-bit)
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
--------------------------------------------------------------------------------
V1.0.2 S3 (32-bit)