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Of course, this is balance mechanic, cities are faily easy to take and this gives people a brief chance to take their city back.
If you really don't like this, play as the Cultists, they can instantly raze any city. Or create a custom faction with that ability.
It exacerbates one of the worst features of most 4X games, which is slow, boring late-game experience.
If it was implemented for balance, it still doesn't make sense. Why would you want to slow the gameplay? The game is already unforgiving as it is... there is almost no possibility for the underdog to win.
There are already 2 distinct ways that one can insta-raze, the cultist faction ability and the privateer research, beyond that one has to wait then salt the earth. Making it a common mechanic with no delay would devalue the special ability/ specific research.
Since war is only one of paths to victory artificially slowing it allows some of the other routes to be more competative than the relatively quick assasination (supremecy) or conquest (%occupation).
That's the cultist standard ability, it's double edged as its non-optional every victory will result in an instant raze and an industry stockpile gain.
Salting (I beleive you mean) a city removes everything that has been gained on the city usually.
You can salt the earth of any city if you really want to, all that it requires is full ownership.. it would be game breaking to allow it otherwise because:
If you allowed people to salt the earth instantly after conquering a city.. you could take over another players city and turn it into a settler under your full control (ignoring ownership penalties, and making it impossible for the player to take back their now salted city).