ENDLESS™ Legend

ENDLESS™ Legend

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billy Apr 6, 2015 @ 11:27am
broken lord units seem very mediocre
i've only played before as the Drakken and Wild walkers , i thought there units were fun and very powerful . Then i get the broken lord units and i'm thinking " that's it ?"

I'm new to the game but it seems very clear there units are just not very good compared to the other's i've played. I guarantee my drakken and wild walker armies would own them in an 8v8.
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Showing 1-15 of 22 comments
Done25 Apr 6, 2015 @ 12:12pm 
The thing about broken lords is that as long as you have dust you can heal them up. Other armies need to wait to regenerate or get the Sisters of Mercy on their side as an empire bonus.
Dougal McFrugal Apr 6, 2015 @ 12:15pm 
also try not to fight until era II tech with broken lords
TheDeadDude Apr 6, 2015 @ 12:22pm 
Dust bishops make for a near unkillable infantry army. They attack and heal simultaneously which makes for a rather difficult army to kill.
billy Apr 6, 2015 @ 1:15pm 
I realised quickly i needed the Bishops and didnt fight till i had them in my army.

I dont think they are very good to be honest , a wild walker or drakken army would murder them easily. Healing is easy to almost ignore by just focus firing. And as damage massively does more than healing i would rather have DPS units instead of healers but you do need the healers in the broken lords army or its even worse.

I still say an 8 drakken or wild walker army would murder easily an 8 broken lord army. I could 2 shot the healers out the battle and then watch as they do half the damage i do.

i havent played the other races yet
Last edited by billy; Apr 6, 2015 @ 1:17pm
TheDeadDude Apr 6, 2015 @ 1:28pm 
Broken lords aren't an earlygame race, they are very weak in the first two tiers of the game but afterwards they just become straight out powerhouses. They can compete with drakken and wild walkers easily because of their range of powerful infantry and cavalry. Later on when they produce enough dust they don't even need dust bishops and they just have full armies melee units that heal fully at the end of every turn.

The thing with wild walkers, drakken and necrophage is that they are way too good compared to other factions. Wild walkers get the best hero in the game at turn 1 that can instant build a fully improved town in 1 turn for a little under or above 1000 dust excluding tier 4/5 tech.

Drakken has the tankiest army in the game and when they get huge morale bonus they are super hard to kill. Being an influence producing faction with the ability to choose their battles with forced peace is just stupidly op. A custom drakken can 1v3+ and science win around turn 70-90 with forced peace.

Necrophage has early access to strong flying units, necrodones. Cellulose is the most over powered faction trait in the game. Don't believe me? play any custom race with cellulose and watch your score compete with and even excel the ai's. This faction can actually out FIDSI every player in the game if done right.
billy Apr 6, 2015 @ 1:32pm 
Originally posted by TheDeadDude:
Broken lords aren't an earlygame race, they are very weak in the first two tiers of the game but afterwards they just become straight out powerhouses. They can compete with drakken and wild walkers easily because of their range of powerful infantry and cavalry. Later on when they produce enough dust they don't even need dust bishops and they just have full armies melee units that heal fully at the end of every turn.

The thing with wild walkers, drakken and necrophage is that they are way too good compared to other factions. Wild walkers get the best hero in the game at turn 1 that can instant build a fully improved town in 1 turn for a little under or above 1000 dust excluding tier 4/5 tech.

Drakken has the tankiest army in the game and when they get huge morale bonus they are super hard to kill. Being an influence producing faction with the ability to choose their battles with forced peace is just stupidly op. A custom drakken can 1v3+ and science win around turn 70-90 with forced peace.

Necrophage has early access to strong flying units, necrodones. Cellulose is the most over powered faction trait in the game. Don't believe me? play any custom race with cellulose and watch your score compete with and even excel the ai's. This faction can actually out FIDSI every player in the game if done right.

thanks , this is helpful and seems to be what i have noticed so far.

Maybe because i had just played drakken with my armies of 8 ancients that are very powerful it made the broken lords seem weaker than they are overall in the game.

I dont think i will ever like there units or army though , its just not great and fiddly with the healing , and slow.

The mechanic of dust is interesting though and why i picked them
Last edited by billy; Apr 6, 2015 @ 1:33pm
Nasarog Apr 6, 2015 @ 1:37pm 
Broken Lords are not week. You had 8 Ancients in your army? Against an AI, even an Endless difficulty one, that wouldn't be a complete loser, but try that against a human in MP, and your ancients would just be corpses on the battlefield.
billy Apr 6, 2015 @ 1:39pm 
Originally posted by Nasarog:
Broken Lords are not week. You had 8 Ancients in your army? Against an AI, even an Endless difficulty one, that wouldn't be a complete loser, but try that against a human in MP, and your ancients would just be corpses on the battlefield.

im not so sure about that , and i would normally have 5 with 3 other units.
Nasarog Apr 6, 2015 @ 1:45pm 
Originally posted by billy:
Originally posted by Nasarog:
Broken Lords are not week. You had 8 Ancients in your army? Against an AI, even an Endless difficulty one, that wouldn't be a complete loser, but try that against a human in MP, and your ancients would just be corpses on the battlefield.

im not so sure about that , and i would normally have 5 with 3 other units.


The broblem is that a single type of unit makes for easy pickings.
billy Apr 6, 2015 @ 2:14pm 
Originally posted by Nasarog:
Originally posted by billy:

im not so sure about that , and i would normally have 5 with 3 other units.


The broblem is that a single type of unit makes for easy pickings.

true i take your point ... but then when you picked units to counter me i would actually really field an army of infantry and cavalry and kick your arse , muhahahaha
Last edited by billy; Apr 6, 2015 @ 2:18pm
TheDeadDude Apr 6, 2015 @ 2:29pm 
Lol, i never specialize in one thing i have a mix of everything in my armies. I'll have around 2 warlocks and haunts or dameons and 4 zealots in every army. If such MF's aren't available i would grab tetike (wolf archers) or dorgeshi/silics. I find having a complete mix of an army makes for a really hard to counter army and really hard army to kill overall. Especially since i play ardent mage faction i can stun everything every 2nd turn which makes initiative gear pointless. High attack/damage on all my units.

Honestly i think the broken lords would do 100x better if they had hurnas (orc archers) in the back of the their long line of infantry/calvary. Orcs are immune to winter so you can do some really nasty winter siege/hit and run guerilla warfare. You can cripple peoples economy this way or sneak attack on vaulters.
Last edited by TheDeadDude; Apr 6, 2015 @ 3:10pm
billy Apr 6, 2015 @ 2:43pm 
ok thanks , i plan to try ardent mages next
TheDeadDude Apr 6, 2015 @ 3:09pm 
Check out my guide!

http://steamcommunity.com/sharedfiles/filedetails/?id=382685441&insideModal=1

It has tons of updated/useful information for all races but mostly ardent mage :D
Nasarog Apr 6, 2015 @ 3:11pm 
Originally posted by billy:
Originally posted by Nasarog:


The broblem is that a single type of unit makes for easy pickings.

true i take your point ... but then when you picked units to counter me i would actually really field an army of infantry and cavalry and kick your arse , muhahahaha


Always a possibility.. but 42 hours played (you) vs my 320 hours played (me) might make it a little more complicated for you...

:D

Originally posted by TheDeadDude:
Lol, i never specialize in one thing i have a mix of everything in my armies. I'll have around 2 warclocks and haunts or dameons and 4 zealots in every army. If such MF's aren't available i would grab tetike (wolf archers) or dorgeshi/silics. I find having a complete mix of an army makes for a really hard to counter army and really hard army to kill overall. Especially since i play ardent mage faction i can stun everything every 2nd turn which makes initiative gear pointless. High attack/damage on all my units.

Honestly i think the broken lords would do 100x better if they had hurnas (orc archers) in the back of the their long line of infantry/calvary. Orcs are immune to winter so you can do some really nasty winter siege/hit and run guerilla warfare. You can cripple peoples economy this way or sneak attack on vaulters.


Yup, the main weakness of the BL is the lack of ranged, but that's why it's good to have such diverse minors to pick and chose from.
billy Apr 6, 2015 @ 3:46pm 
Originally posted by Nasarog:

Always a possibility.. but 42 hours played (you) vs my 320 hours played (me) might make it a little more complicated for you...

damn , ok you win :)
Last edited by billy; Apr 6, 2015 @ 3:49pm
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Date Posted: Apr 6, 2015 @ 11:27am
Posts: 22