ENDLESS™ Legend

ENDLESS™ Legend

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Seasons are cool, endless winter is boring
Adding to the list of reasons I won't buy this game until there are map options or quest options for preventing/disabling the infinite winter condition, Endless Winter is BORING.

The whole map having it's diversity erased and replaced with eternal gusts of wind and fog and ice, BORING MONOTONE.

Gameplay wise yeah you have heroes in all your armies and cities so it does not impact your armies or cities, but it ruins the map, it ruins the seasonal cycles, it wrecks the AI, and for people who want to play Just... One... More... Turn... after victory conditions it ruins the game.
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Showing 1-15 of 15 comments
sal Aug 24, 2018 @ 8:29am 
All the way back in 2015... there were raging arguments about whether endless winter could be toggled off or not.

Were they ever resolved? Googling this issue because I'd like to buy the game now that it's "complete" but for the reasons in OP's post above I don't want to if you can't toggle off or mod off the increasing winter length.

I can't find an answer to this anywhere though... just people saying you should enjoy winter :)
Nefrogitis Aug 24, 2018 @ 8:41am 
There is no option to toggle off Winter completely. The whole game is built around it. I understand that some people may not like the winter effects because it covers up the vibrant colours of the world map with white, but I like it.
Migz - DH Aug 24, 2018 @ 9:01am 
I concur with Nefrogitis. Essentially, the game involves a dying planet, which succumbs to an eternal winter. If that environment change doesn't interest people, they shouldn't purchase the game. Unfortunately, a great many people purchased EL wanting a different game from what it is.
solops1 Aug 24, 2018 @ 9:29am 
Planets don't die, they just change eco-systems...unless they are subsumed into a red giant or incinerated by a nova.
Migz - DH Aug 24, 2018 @ 9:37am 
This one dies by magic. :-p
utilityguy Aug 24, 2018 @ 9:45am 
Originally posted by Migz - DH:
This one dies by magic. :-p

Technically, this planet dies of old age.
But that's boring syfy stuffs, and magic sounds less depressing.

____

Also @op, you can set winter conditions to light, so that it has shorter duration for a longer time(unless the random number generator goes crazy) and the inferno pack adds a new type of seasonal event for the summer.

Haven't seen the mods yet, so idk.
Last edited by utilityguy; Aug 24, 2018 @ 9:48am
ElPrezCBF Aug 24, 2018 @ 9:48am 
@OP, you misunderstood the whole point of winter here and I assume you haven't played this game before to understand how it works. So please allow me to explain.

Winters do not last forever immediately and by the time it does, chances are you'd have won the game. They occur in intervals and get longer over time to reflect the worsening planet conditions.

Winters are more than just aesthetic; they also cause resource penalties for as long as they last until summer returns. This may feel annoying but it's part of the gameplay mechanics where you build improvements to lessen the impact of winter and implement strategies that work better in summer. That said, winter can help in certain situations like slowing down enemy armies or forming ice bridges. The Shifters expansion allows you to incorporate winter much more into your strategy such as collecting pearls to build special improvements.

Of course, if you care only about winter aesthetics (albeit occuring only in intervals), then I can't help you here.
utilityguy Aug 24, 2018 @ 9:51am 
Found a mod that makes endless winters not endless, meaning that it's all a random length at all times:
https://steamcommunity.com/sharedfiles/filedetails/?id=597392229&searchtext=winter
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Jumped the gun, the mod seems to not have been updated for a long time. Maybe the creator has some notes somewhere.
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I'm getting busy now, but checking through the public game code reveals that there are lines dictating an infinite summer can happen if you make it so that the game rolls into the line of code that has a summer modifier with no followup winter coming after it. i dunno if there's an option in the game menus that allows for it.

One thing that could be tried if there's a consol command option that'll set the winter/summer to infinite.
Last edited by utilityguy; Aug 24, 2018 @ 10:06am
Migz - DH Aug 24, 2018 @ 10:51am 
Originally posted by utilityguy:
Originally posted by Migz - DH:
This one dies by magic. :-p

Technically, this planet dies of old age.
But that's boring syfy stuffs, and magic sounds less depressing.

Eh, magic, old age, cosmic dust blocking the star's rays, whatever. ;-)

The important thing to the person who necroed the thread is that the long winters are essential to the story, because the planet is dying, and dealing with the long winters is part of the game. And, if that's not interesting to him/her, just skip the game.
zaku_zelo Aug 24, 2018 @ 12:20pm 
In my 400+ hours in this game, never once has a playthrough lasted so long that winter becomes endless. It takes a really, really, REALLY long time for the seasonal cycle to stop. You really shouldn't worry about it.
Nefrogitis Aug 24, 2018 @ 6:23pm 
Unless you have set the game on fast pace instead of normal: the game then ends by turn 150, which is really annoyingly fast.
Lord Yanaek Aug 25, 2018 @ 5:55am 
Originally posted by utilityguy:
Technically, this planet dies of old age.
Is it so? Is it written somewhere?

Spoiler for Endless Space 2

From what i understand based on several quests, the "Losts" were huge and extremely powerful beings that existed long before the Endless. Part of their bodies (maybe their bones) were made of dust, the original dust before the Endless could produce it artificially. As a result they were hunted and massacred to collect dust like men are doing with elephants, except dust is even more valuable than ivory.
Some of the Losts moved inside planets and "merged" in some way with those planets to hide from the Endless and try to recover from their wounds, becoming some sort of gaia like planetary spirit in the process. Or maybe the Endless trapped them inside planets to be able to extract dust more easily. Heart is one such being, as was Auriga while she still lived.
Heart being alive, and still recovering from his wounds millennia after the events of Endless Legend leads me to believe time doesn't have the same meaning for the lost. As i understand it (and as is hinted by the Allayi quest), Auriga actually died from her wounds, unable to heal fast enough, or maybe unable to heal because the Endless continued to hurt her in her "planet form" with all their labs (the Allayi refer to them as the "Profanators"). Her state in EL is anything but natural.


Concerning the actual issue, i think there should be an option to disable endless winter. An option never hurts the game, it "just" costs some programming efforts. Sure the game is about a dying planet but who said the end should come during the play-time? No quest actually tells this so disabling continuous winter wouldn't hurt the lore the slightest and if some players prefer it this way while others prefer the "soft timer" imposed by continuous winter, and option allows to please both.

Fortunately, we have mods. Unfortunately, they disable achievements. Maybe it's something that can be edited easily in the XML files but that comes with its own issues (need to re-edit after each update)

Originally posted by Nefrogitis:
Unless you have set the game on fast pace instead of normal: the game then ends by turn 150, which is really annoyingly fast.
OK, as much as i think the option should exist, here's a hint for your specific issue. If you don't want the game to end annoyingly fast, don't choose fast setting.
Last edited by Lord Yanaek; Aug 25, 2018 @ 5:59am
utilityguy Aug 25, 2018 @ 7:02am 
Originally posted by Lord Yanaek:
Is it so? Is it written somewhere?

Spoiler for Endless Space 2

What led me to believe the old age thing was taking the intro cinimatic at face value which has Auriga pretty much stating that... [it] was already in a state of dying once, and yet still recovered long enough for many nations to flurish and grow throughout the planet. Then with Auriga sensing the beginning of the end coming for the planet, all that can be done by it to protect the children are for the pearls to arise from Auriga's surface and desperately use beams of light to reveal a final option at the endless ruins to provide a means of getting off the planet.

The Alayi questline with all this accompanying their bleeding mother into her inevitable deep slumber could indeed mean that the once "healed" wounds from previous apocalyptic events had resurfaced in the wake of... I guess the unrecoverable damage ceiling being reached, causing Auriga's current livelyhood becoming untenable.


Admittedly I'm not deeply versed in the lore of the Endless series, so thanks for providing another view of insight.
Last edited by utilityguy; Aug 25, 2018 @ 7:10am
Lord Yanaek Aug 25, 2018 @ 12:24pm 
You're welcome but don't take it for canon. My own view is also guesswork based on whatever fragments of lore i could gather from 2 games.

That being said, i mostly missed the intro part as the text flies way to fast for me to read it.

It's also possible that the lore evolved between EL and ES2 with the developers filling up holes and trying to fit a more sci-fi (rather than fantasy) reason to having "living" planets.
Last edited by Lord Yanaek; Aug 25, 2018 @ 12:24pm
Repairman Mack Aug 25, 2018 @ 3:51pm 
I think in Endless Space (1), Auriga is usually a barren planet which needs to be heavily terraformed to be usable for most races, which means it is a dead planet for human and near-human life. This is not particularly scientifically challenging situation, since any number of things could occur to render the landscape unsuitable for living. I don't know about the in-game mythology of planets as living things. So, the theme of the game is that the planet is dying and the most challenging victory condition is the Quest / Spaceship / Escape condition. The other victory conditions don't really explore the full scope of the game.

That quest generally begins after you have finished the faction quest-line, qualifying you to build the Temple of Earth. As part of qualifying for the build, each faction gets some serious benfit (Altar of Transcendence, Living Buildings, etc, unique to their faction). The Temple of Earth itself yields no benefits other than being a victory condition and it seems at first to be a very slow build. Of course, with a Wild Walker hero and the right city/luxuries/plan, it can be built very quickly. Personally, I think the Temple of Earth should be an external building like the wonders and it should render some benefit compatible with the other wonders.

Due to the way the faction quests are set up, no one is likely to ever win a Quest victory, since all the other victory types are likely to occur well before that. So, the most interesting game is with a harsh anarchic winter, rare resources, and Quest as the only victory condition.

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Date Posted: Mar 9, 2015 @ 1:05am
Posts: 15