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Were they ever resolved? Googling this issue because I'd like to buy the game now that it's "complete" but for the reasons in OP's post above I don't want to if you can't toggle off or mod off the increasing winter length.
I can't find an answer to this anywhere though... just people saying you should enjoy winter :)
Technically, this planet dies of old age.
But that's boring syfy stuffs, and magic sounds less depressing.
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Also @op, you can set winter conditions to light, so that it has shorter duration for a longer time(unless the random number generator goes crazy) and the inferno pack adds a new type of seasonal event for the summer.
Haven't seen the mods yet, so idk.
Winters do not last forever immediately and by the time it does, chances are you'd have won the game. They occur in intervals and get longer over time to reflect the worsening planet conditions.
Winters are more than just aesthetic; they also cause resource penalties for as long as they last until summer returns. This may feel annoying but it's part of the gameplay mechanics where you build improvements to lessen the impact of winter and implement strategies that work better in summer. That said, winter can help in certain situations like slowing down enemy armies or forming ice bridges. The Shifters expansion allows you to incorporate winter much more into your strategy such as collecting pearls to build special improvements.
Of course, if you care only about winter aesthetics (albeit occuring only in intervals), then I can't help you here.
https://steamcommunity.com/sharedfiles/filedetails/?id=597392229&searchtext=winter
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Jumped the gun, the mod seems to not have been updated for a long time. Maybe the creator has some notes somewhere.
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I'm getting busy now, but checking through the public game code reveals that there are lines dictating an infinite summer can happen if you make it so that the game rolls into the line of code that has a summer modifier with no followup winter coming after it. i dunno if there's an option in the game menus that allows for it.
One thing that could be tried if there's a consol command option that'll set the winter/summer to infinite.
Eh, magic, old age, cosmic dust blocking the star's rays, whatever. ;-)
The important thing to the person who necroed the thread is that the long winters are essential to the story, because the planet is dying, and dealing with the long winters is part of the game. And, if that's not interesting to him/her, just skip the game.
Spoiler for Endless Space 2
From what i understand based on several quests, the "Losts" were huge and extremely powerful beings that existed long before the Endless. Part of their bodies (maybe their bones) were made of dust, the original dust before the Endless could produce it artificially. As a result they were hunted and massacred to collect dust like men are doing with elephants, except dust is even more valuable than ivory.
Some of the Losts moved inside planets and "merged" in some way with those planets to hide from the Endless and try to recover from their wounds, becoming some sort of gaia like planetary spirit in the process. Or maybe the Endless trapped them inside planets to be able to extract dust more easily. Heart is one such being, as was Auriga while she still lived.
Heart being alive, and still recovering from his wounds millennia after the events of Endless Legend leads me to believe time doesn't have the same meaning for the lost. As i understand it (and as is hinted by the Allayi quest), Auriga actually died from her wounds, unable to heal fast enough, or maybe unable to heal because the Endless continued to hurt her in her "planet form" with all their labs (the Allayi refer to them as the "Profanators"). Her state in EL is anything but natural.
Concerning the actual issue, i think there should be an option to disable endless winter. An option never hurts the game, it "just" costs some programming efforts. Sure the game is about a dying planet but who said the end should come during the play-time? No quest actually tells this so disabling continuous winter wouldn't hurt the lore the slightest and if some players prefer it this way while others prefer the "soft timer" imposed by continuous winter, and option allows to please both.
Fortunately, we have mods. Unfortunately, they disable achievements. Maybe it's something that can be edited easily in the XML files but that comes with its own issues (need to re-edit after each update)
OK, as much as i think the option should exist, here's a hint for your specific issue. If you don't want the game to end annoyingly fast, don't choose fast setting.
What led me to believe the old age thing was taking the intro cinimatic at face value which has Auriga pretty much stating that... [it] was already in a state of dying once, and yet still recovered long enough for many nations to flurish and grow throughout the planet. Then with Auriga sensing the beginning of the end coming for the planet, all that can be done by it to protect the children are for the pearls to arise from Auriga's surface and desperately use beams of light to reveal a final option at the endless ruins to provide a means of getting off the planet.
The Alayi questline with all this accompanying their bleeding mother into her inevitable deep slumber could indeed mean that the once "healed" wounds from previous apocalyptic events had resurfaced in the wake of... I guess the unrecoverable damage ceiling being reached, causing Auriga's current livelyhood becoming untenable.
Admittedly I'm not deeply versed in the lore of the Endless series, so thanks for providing another view of insight.
That being said, i mostly missed the intro part as the text flies way to fast for me to read it.
It's also possible that the lore evolved between EL and ES2 with the developers filling up holes and trying to fit a more sci-fi (rather than fantasy) reason to having "living" planets.
That quest generally begins after you have finished the faction quest-line, qualifying you to build the Temple of Earth. As part of qualifying for the build, each faction gets some serious benfit (Altar of Transcendence, Living Buildings, etc, unique to their faction). The Temple of Earth itself yields no benefits other than being a victory condition and it seems at first to be a very slow build. Of course, with a Wild Walker hero and the right city/luxuries/plan, it can be built very quickly. Personally, I think the Temple of Earth should be an external building like the wonders and it should render some benefit compatible with the other wonders.
Due to the way the faction quests are set up, no one is likely to ever win a Quest victory, since all the other victory types are likely to occur well before that. So, the most interesting game is with a harsh anarchic winter, rare resources, and Quest as the only victory condition.