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I'd really like to see optimization to reduce the performance problems on Winter, but the whole long Winters make this game unique. Furthermore, I believe you can keep playing after the turns officially end. But I haven't actually spend 600 turns in any one game and all I play right now is endless.
That's why I haven't bought, and won't buy the game, unless this is changed, or has been changed. I'm far from the only one who feels this way, I've seen a lot of threads while trying to follow this game echoing my sentiment.
You have to adjust your game play as Winter sets in. Winter immune units are hugely useful towards the later portion when Winters stretch to 40 turns and Summer is only 10-25 turns. Armies of Hurnas, Ice Wargs, or Guaran become quite powerful. And heros can be leveled so that the cities they governor ignore Winter's effects. Or you could just make a faction that ignores Winter entirely....
I don't think Winter is a big problem with the game outside of the FPS performance drag that it has on the game.
That depends how you define "completely ruined."
Oh yeah. By turn 450, should anti-winter tech done and done. Especially if you're the Vaulters. The holy resource bonus, teleport and winter shelters can let them largely ignore Winter and use winter immune units to mop up the other factions.
Song of Ice gives +2 movement? Nice.
In theory, with enough Eycris minor factions, units could have movement points up to 20? That's disgusting.
It ruins the end game even if you do have anti-winter tech because it screwes up the map, it looks annoying, it sounds annoying, and the AI can't handle it.
You can defend that all you want but it sucks and it ruins the end game for a lot of people myself included. It was a stupid design decision. I guess everyone who hated it has left because they stopped playing the game so all that's left is people who are ok with it.
Besides the game looks more interesting when there are seasons with random unpredictable lengths that you have to plan for, if the end game pretty much just takes away the seasons and replaces it with nothing but endless winter that makes the end game boring, like a punishment state for playing the game too long.
Some of us like to keep playing and resent being arbitrarily forced out of the game
Do the winter techs make the annoying fog and ambiant sounds go away or bring back the summer cycles so that the AI can prosper and so that the game doesn't become a boring monotone?
Some of us like to continue playing after winning, some of us don't view rushing to victory as the main appeal of this sort of game.
First, the Endless Winter is an important element of the lore in Endless Legend. Do not forget that Auriga is dying, the planet has incredibly harsh and long seasons.
FYI, the Endless Winter doesn't exist anymore (the Endless Winter appears during the turn 3001). However, when you reach the late game, Summer is quite short so it looks like Eternal Winter but it's not. We understand that most of the players feel like it's the Eternal Winter and we will explain to you how to tweak it (and so change the duration of Summer/Winter). We still need to work on this tweak but it is not our top priority right now.
Why not just make it a setup menu option?
If we create an option which disable winter, it will create a lot of bugs and issues. Why? Because there are quests that the players can only achieve during the winter. Moreover, the factions will not be balanced. For instance, the factions which are more winter-effects oriented, are stronger during the late game. If we disable winter, those factions will be incredibly nerfed. It will ask too much work for our team in order to balance the factions.
At the moment, I can't confirm if it will be an option. We are still thinking about it.
Cheers,