ENDLESS™ Legend

ENDLESS™ Legend

View Stats:
fracturedorb Jan 29, 2015 @ 9:57am
Seems to take forever to build anything
Now I could be playing this wrong, I'm not new to the genera but new to this specific game. That being stated, it always seems that a lot of what I can build is going to take a very very long time. In some games there were ways to speed this up in the options but I don't see something like that here. Am I missing something?

Also (and this is just nit picking) but I always found it odd in this genera that ANY building would take longer than a year to build. I know it's just for the sake of game mechanics, but it always felt wierd.
< >
Showing 1-15 of 15 comments
Valis Jan 29, 2015 @ 10:26am 
Longer than a year lol thats crazy. Did you move any population over to industry to help speed it up?
Crai-Crai Jan 29, 2015 @ 10:37am 
Some tips:
1. Put a Wild Walkers hero as governor in your city, especially if it has a lot of forest around it. Forest yields lots of industry and also yields a boost for Wild Walker heroes. After you level him up, he gets up to 24% discount on buildings.
2. Move your workers (population) over to industry in your FIDSI screen.
3. If you're playing as Wild Walkers, you can often get buildings down to a couple turns at most, if you play in the forest. Playing as other factions, your build times will be longer, because your bonuses are on other things rather than building. Last game I played the Vaulters, and some weaker cities would take 30 turns to make one building, which is crazy.
4. Get your technology (Era 2?) and Empire Plan to give you discounts on buying out buildings and units, then shift your focus onto dust. If you can get your buy-out cost down to 1.5x (dust vs industry) and be making twice as much dust per worker as industry, you can speed up your builds.

If you're used to something like Age of Wonders where everything only takes 2 turns to build, this will be a very different game. There are tricks to speeding it up but it's not designed to be instantaneous.
Zer0 Jan 29, 2015 @ 10:57am 
There are plenty of ways to speed it up: assign more population to Industry, build your city near high Industry tiles, research technology that increases Industry, etc. You can even buy them out with dust if you wish.

Every unit or building in your list has an industry cost. The amount of turns it takes to build it is calculated by the cost divided by the amount of industry produced by the city in which you're building it in.
Tropix Jan 29, 2015 @ 11:01am 
Work on raising your population early then you will have more to put into production. Research order and building order makes a big difference too. Good luck.
Psyringe Jan 29, 2015 @ 11:38am 
Which game speed did you select when you started the game?
fracturedorb Jan 29, 2015 @ 7:43pm 
Originally I was playing normal and thigns seem to be moving along better with it on the slowest setting and wild walkers has really helped. Now I find myself building too many units and running out of dust... ahh we'll 1st world problems.
Roflcopter Jan 29, 2015 @ 8:22pm 
There are two different ways to do it, for me it's about your starting zone. If there is a lot of industry in your zone, then do that. If not, skip it and churn out Dust. Buying out your cities and armies is a solid strategy for the entire game whereas i feel like industy is more of a luxury form of playing based on how good some regions are(or if your Wild Walkers). And if you find a zone with a good sized river(s) and/or a lake/ocean...Dust Dust Dust.
Romeo Deluxe Jan 29, 2015 @ 11:38pm 
Build burroughs aggressively
Last edited by Romeo Deluxe; Jan 29, 2015 @ 11:38pm
Originally posted by snoclown:
Build burroughs aggressively
http://steamcommunity.com/sharedfiles/filedetails/?id=376197035

I'm sorry, I couldn't hear you over the sound my MEGACITY makes.
1. Speed, if you want things faster, don't go slower than normal.

Generally normal is best unless you don't really care so much about balance between dust and industry, or the market, and just want a faster game.... if you want it faster.. pick fast.. fairly straightforward (but yes, wild walker heroes, industry focuses, forests especially).
fracturedorb Jan 31, 2015 @ 11:46pm 
Originally posted by 100% Recycled Awesome:
Originally posted by snoclown:
Build burroughs aggressively
http://steamcommunity.com/sharedfiles/filedetails/?id=376197035

I'm sorry, I couldn't hear you over the sound my MEGACITY makes.

Good lord. What buildings did you start out with before you went full bore into burroughs?
Originally posted by fracturedorb:
Good lord. What buildings did you start out with before you went full bore into burroughs?

Pretty much everything was built around population 40. Then it was just "Let's just make the Capitol COMPLETELY ridiculous." Broken Lords with a full raging economy is pretty sick. That city alone generates around 35K dust a turn.
Last edited by 100% Recycled Awesome; Feb 1, 2015 @ 1:47pm
mergele Feb 1, 2015 @ 7:29am 
WTF is that thing?? If you wanted to compenstae for something you definetly succeded.
By the way, buildings that take longer than a year to complete are not that strange, dark age cathedrals took usually way over one lifetime.
robes Feb 1, 2015 @ 12:42pm 
Playing as Vaulters and Mezari I've found it very worthwhile to shift focus to high Dust production by the end of the Age of Glory (second epoch). Unlike Civ5, rush building costs are reduced by the production you've already put in, and the production:dust ratio is much more forgiving. I really like to pick Cultist heroes for governors too - they have a great upgrade path, and you can expedite their levelling by stuffing the garrisons (more turn by turn XP gain) and switching them into new cities when you can afford to rush buy a bunch of cheap buildings. Population is still critical though, so make sure to pacify villages for the free worker. I usually try to grow to 5 before swapping to Dust. Stay flexible regardless :]
fracturedorb Feb 1, 2015 @ 4:16pm 
Thanks for all the info y'alls!
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jan 29, 2015 @ 9:57am
Posts: 15