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Just today, I had a map which the entire first region (not just the starting location) I spawned in to cause my city to start with or have this vulnerability by the second borough at most. This is on average topography standard map generation.
If any of the devs is watching this, I uploaded a save file and a screenshot to dropbox:
https://www.dropbox.com/sh/k13odbn60srpe6n/AAC0nDlPhLvFO7RAJp6BYCvza
Maybe it should be possible to break a siege on any city border, forcing the sieging army to respond.
That is a unit can siege from a different level of terrain but not be able to attack. This results in a city getting besieged but an army inside said sieged city can't attack to break the seige. This happened to me twice in my last 3 games.
The easiet solution would probably be limiting sieging to the same rules that are applied to attacking. This way a unit could only siege if it is in an attack line, which means an army inside the city would be able to counter attack.