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Een vertaalprobleem melden
It just seems strange that if units in an army get injured in a battle, you have to drag the army back to the city, deliberately send the units to the garrison, and then reform the army when they're all healed.
The reason I asked about the 'sleep' command is because there is no documentation of it in the manual, even though it's in the game. I have no idea what it does, or why someone would choose it. In other 4X games 'sleep' or 'fortify' tends to up the healing rate, which is why I asked.
No, the Shamans do not heal. They cast an Armor buff.
But they are always patching this game. So who knows if it works now.
The easy no-fuss solution is to hire a Drakken Hero who can heal them during combat. The other easy solution is to build units of your assimilated buddy race.
All units, of all factions except Broken Lords :), have basic healing during end-of-turn processing:
[x] 5% per turn (of max HP, during each end-of-turn processing) -- [edit] regardless of whether the region is friendly, neutral, or hostile
[x] +5% per turn in a friendly city tile (district or exploitation) or garrison
Most factions can go questing / scouting and slowly heal over time.
Some things increase the strategic healing rate:
+5% per turn: per assimilated Sisters of Mercy village, max +25% for 5+ villages
+20% per turn: Era III legendary deed (kill 10 armies of other nations / 3 armies led by hero)
+15/20/25% per turn: Watchtower techs, standing on or adjacent to them
- various city improvements, for units in that city (= garrison, and all district/exploitation hexes)
City improvements for healing is kind of meh for military victories, because of the travel problem. But travel itself is kind of meh, for factions who win faster by sitting at home :)
Broken Lords replaces all of the above with their heal-for-dust capability. They get 0% strategic healing, forever, no matter what.
[_] I think even Watchtowers et al. don't heal them.
Instead, they can pay to heal. Early-game, this can be a burden. Late-game, when their economy turns on and they generate thousands of dust per turn, it becomes a roach-like strength: they can choose to buy their way through defenses that would wear down a similar group of any other faction. If you can't kill them outright in 1 combat, then poof, they're healed, recur ... and then you can't kill them in the next combat, either, because they all leveled up. Having a capability at high price is sometimes better than not having it at any price, because we can plan to exploit it by just meeting the price.
All factions, including Broken Lords, can abuse/exploit tactical healing. Just target them with units who heal during combat. This is a good reason to assimilate these races.
+ Ceratan - Drider
+ Eyeless Ones - Caecator (also has Healing Halo for 20% of its damage rating)
- Sisters of Mercy - Justicere (minor healing, Benediction only 15% of its damage rating)
+ Drakken support heroes
+ Skoros with the correct weapon :)
Driders are nice because their damage starts out decent (30-40), and keeps up (75-80 in Era IV), so you don't need to assimilate them and give them the best weapons; a free or merc Drider is already an effective healer. Caecators have the hero problem of very low damage/healing (20-30) unless you edit them, which requires an assimilation slot. Justiceres' Benediction does prevent two rounds' worth of Disease damage, per its text (it does not cancel the Disease status, alas), which is the same as healing +20% of max HP.
A Sisters of Mercy hero who takes Benediction 2 or 3 gets hex-plus-adjacent healing bombs for 20%/25% of its damage rating, which gets respectable. Being able to area-negate hostile stun/exhaustion/slowdown effects on your troops might be even more valuable.
[x] Alas, Justicere's Benediction does /not/ cancel/immunize against Driders' Cocoon skip-a-turn effect. It provides immunity only to "stat-reducing" effects, which sounds like staff's Slow Down (movement), scepter's Exhaustion (defense), wand's Unsteady (attack), Allayi's Shadow Charge (attack or defense), etc.
[_] Stun?