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Flying heroes would allow way too much exploitation of early game exploration, considering you could move over obstacles and terrain without any issue.
In reality, flying heroes would also hurt some of the balance during combat as well. You could easily send the hero unit (theoretically the strongest of the group) after choice targets.
Or at least that's how I see it.
If their movement is less, they don't keep up and force the army movement down to their speed.
Of course afterwards, you'll have to wait 5 turns to unassign him.