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I've dumped about 40 hours in the game, so, ironically, I suppose you have more experience in this game, and I've never gotten to try out the serious difficulty, but from my understanding with these sorts of games, higher difficulties are usually just an incredibly hard challenge not usually meant for casual play. I don't know how it's in this game, but I know that in Civ V the AI starts with bonuses compared to the player, so you need to be incredibly good to even keep up, and need to use really cheesy strategies to win.
It doesn't help that, from my experience, the Forgotten is hands-down the worst faction, it's also the idea that I've gotten reading around in this forum.
Usually difficulties are designed to be beatable, so yes, I think Endless can be beat.
I really like the simplicity of the Wild Walkers, the Drakken because of the forgiving nature of their gameplay (you can take almost all moves you make back through forcing truces) and the Forgotten.
But I still need some advice on the Serious difficulty setting :P.
I'd say the easiest race to win with though is a custom broken lords with conversion and diplomatics starting tech, and market ban and some other tweaks to make them as close to cultists that you can. Eventually you'll have so much dust(and people), influence, and units all over the world on a whim. Only issue though with that is that the playstyle doesn't really match with their questline very well so you'll be having some annoyance with getting the T3 equipment, perhaps a custom cultists would work better if you want stronger military faster; but you won't get nearly as many people as fast mid-end game. If using the broken cult tactic you can make a second city and just focus everything into the two, but on the harder difficulties chances are you won't even have time to make a proper start and settler before someone takes most of the land around you; which still works totally fine with conversion though; especially if you have diplomatics as just make peace, and convert to your hearts content. Since the price of conversions rises the more you convert I recommend getting each bordering area for defenses in case of emergencies, then going after strategic materials in your friends lands, make sure to get alliances as soon as possible by the way, as you do not want to get on peoples bad sides too often when they can easily murder your worshippers before it's even time to strike.
Here's my setup for the Broken Cult I have-
Broken Lords: Brace Yourself, Conversion, Keys To The Market, Weapons of The Enemy, Diplomat's Manse.
Weapons of the enemy won't really come in useful too often in my opinion when it comes to actually having use for the industry you get, (just trade it with others for tech if you want, or if merchant is in the game for a crapload of dust likely) but it definitely comes in handy in making sure there is no way they will retake their city in the near future without having to make new settlers; plus not having to worry about captured cities, and empire expansion penalties.
And always make sure to get all your allies to kill your ally who is getting too strong for their own good or getting too close to a victory or is just annoying you. Allows for silly diplomatic shinanigans such as war/truce spamming.