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https://endlesslegend.fandom.com/wiki/Mercenary_Market
To get additional heroes, as Groo says above, you need to research the era 1 technology Mercenary Market. After that, you can go to the market screen (another one of those icons at the top) where you'll find a random selection of heroes (which might or might not include Wild Walkers heroes--you can buy heroes of any faction).
(Note that the "central market" city improvement that you mentioned in your post has NO relation to "the market" where you can buy and sell various goodies with dust.)
At a given time, 3 heroes are "exclusive" to you for 15 turns--these are replaced by new random heroes the turn after you buy them or after their timer runs out. If you desperately need a particular kind of hero, you can keep buying these to force new options to be generated every turn.
If an exclusive hero reaches the end of its timer without being bought (or if someone sells a hero), it gets added to a general pool that can be bought by anyone--but there's a size limit on the general pool, so once it fills up, heroes will start being removed to make room for new ones. Since the computer buys heroes approximately never, you can count on new heroes showing up in the pool after every 15th turn (i.e. on turns 16, 31, 46, 61, etc.) when the computers' exclusives expire.
(In a few cases, you can also receive heroes from quests. But the market is the only proactive way to get more.)
In general, you get a random selection of different factions' units and heroes.
There's no way to force the marketplace to give you 1 faction.
You can wait for them to expire and recycle, or hire some.
Inevitably, you'll cycle through heroes of every faction, including Wild Walkers.
This generalizes to all future games, too.
After you learn the economy through Era III-IV, it's typical to hire 8-12 heroes of many different factions. Examine their skills carefully.
+ Some are good as infantry generals (left-side tree)
+ Some are ranged generals (left-side tree)
+ Some are good governors (right-side tree)
+ Some fly
Thanks, that was the missing link, although I must say that the description of this research kind of led me in the wrong direction since it states that it "opens the units and heroes tab in the market" which (is true but) reads like its just an additional feature of it :-)
I must confess I didn't pay attention to that in the beginning as I was concerned with FIDSI and when to settle and such. Also, I started just two campaigns, so the time I'll check the initial hero out, too.
check
"keep buying" implies "keep having Dust" :-) That's one of my problems: As soon as everything is fine (no roaming armies, extractors produce resources, "people" are happy, ....) and I think "Now I could go on." I realize: Damn, no money
check
Thanks
Yeah, maybe I've written it a bit confusing. Initially, my thinking was that Wild Walkers might need to do something different compared to other factions to get a hero - which is not the case.
So, with the Marketplace and the Era I research, I think I have everything to get to the next step (things like how to complete quests quickly, order of research, balancing of FIDSI production....)
Thanks a lot