ENDLESS™ Legend

ENDLESS™ Legend

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Could Endless Legend be played on the mobile?
I'm just curious. With modern processor technology, I'm guessing that it can be done. As long as you automate your battles and remove the visual effects, I think it might be possible. You could have millions of people playing this game internationally. What do you guys think?
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Mostrando 16-20 de 20 comentarios
roslolian 22 ENE 2016 a las 1:58 a. m. 
Publicado originalmente por <™-=> Cookiez <=-™>:
Since moves are simultaneous, all you need to do is set a time limit of 24 hours per turn. If anyone takes more than a day to play, they cannot win. They can keep on playing but they can never win.

If everyone has done their move, the server carries them out accordingly.

LMAO 4X games are the worst games to port on mobile, and out of existing 4x games this might be the worst ones:
1) Game isn't even optimized on PC and you have people complaining of bugs and crashes and whatnot on the forums. Why will they work on another system when they aren't even done on PC?
2) 4X games don't work on mobile because they require a lot of reading and a lot of effects and a lot of rendering and a lot of time to play, compared to Civ Endless Legends is far more graphically demanding I mean you can run Civ on an old pc and still play it, with Endless Legends not so much you need a low Mid tier pc at least. Sure you could put out a low end version but if you remove the animation what the hell's the point of playing this then? 4x games fundamentally play the same and if this game will not have the animation, soundtrack and atmosphere it has then you're better off playing Civ or whatever else you in playstore right now.
3) Core games traditionally don't do well on mobile, X-Com enemy unknown was developed on PC with mobile in mind but flopped in IOS and playstore badly, with the apps costing 0-10 bux if you put out a game $20 or more chances are very few people will buy it, and if you bought in on pc with all the expansions and add ons already why will you pay again to play on mobile with a stripped down version without all the extras on pc? There is virtually no market for this so there is no point on making a mobile port.
<™[-=> Cookiez <=-]™> 22 ENE 2016 a las 2:11 a. m. 
Publicado originalmente por roslolian:
Publicado originalmente por <™-=> Cookiez <=-™>:
Since moves are simultaneous, all you need to do is set a time limit of 24 hours per turn. If anyone takes more than a day to play, they cannot win. They can keep on playing but they can never win.

If everyone has done their move, the server carries them out accordingly.

LMAO 4X games are the worst games to port on mobile, and out of existing 4x games this might be the worst ones:
1) Game isn't even optimized on PC and you have people complaining of bugs and crashes and whatnot on the forums. Why will they work on another system when they aren't even done on PC?
2) 4X games don't work on mobile because they require a lot of reading and a lot of effects and a lot of rendering and a lot of time to play, compared to Civ Endless Legends is far more graphically demanding I mean you can run Civ on an old pc and still play it, with Endless Legends not so much you need a low Mid tier pc at least. Sure you could put out a low end version but if you remove the animation what the hell's the point of playing this then? 4x games fundamentally play the same and if this game will not have the animation, soundtrack and atmosphere it has then you're better off playing Civ or whatever else you in playstore right now.
3) Core games traditionally don't do well on mobile, X-Com enemy unknown was developed on PC with mobile in mind but flopped in IOS and playstore badly, with the apps costing 0-10 bux if you put out a game $20 or more chances are very few people will buy it, and if you bought in on pc with all the expansions and add ons already why will you pay again to play on mobile with a stripped down version without all the extras on pc? There is virtually no market for this so there is no point on making a mobile port.

Interesting. Ok, I understand. It doesn't make sense for Endless Legends.
Bad_Conduct 22 ENE 2016 a las 6:18 p. m. 
Publicado originalmente por roslolian:
Publicado originalmente por <™-=> Cookiez <=-™>:
Since moves are simultaneous, all you need to do is set a time limit of 24 hours per turn. If anyone takes more than a day to play, they cannot win. They can keep on playing but they can never win.

If everyone has done their move, the server carries them out accordingly.

LMAO 4X games are the worst games to port on mobile, and out of existing 4x games this might be the worst ones:
1) Game isn't even optimized on PC and you have people complaining of bugs and crashes and whatnot on the forums. Why will they work on another system when they aren't even done on PC?
2) 4X games don't work on mobile because they require a lot of reading and a lot of effects and a lot of rendering and a lot of time to play, compared to Civ Endless Legends is far more graphically demanding I mean you can run Civ on an old pc and still play it, with Endless Legends not so much you need a low Mid tier pc at least. Sure you could put out a low end version but if you remove the animation what the hell's the point of playing this then? 4x games fundamentally play the same and if this game will not have the animation, soundtrack and atmosphere it has then you're better off playing Civ or whatever else you in playstore right now.
3) Core games traditionally don't do well on mobile, X-Com enemy unknown was developed on PC with mobile in mind but flopped in IOS and playstore badly, with the apps costing 0-10 bux if you put out a game $20 or more chances are very few people will buy it, and if you bought in on pc with all the expansions and add ons already why will you pay again to play on mobile with a stripped down version without all the extras on pc? There is virtually no market for this so there is no point on making a mobile port.


1) Less bugs (atleast on iOS) because you are not dealing with millions of different types of hardward/software configurations and possibilities. It's 2-3 phones, generally on the latest OS.

2) They would work fine on a tablet or a larger phone. Most phones can handle 3D Graphics pretty seamlessly now, and it's easier to optimize for the same 2-3 phones. You can reduce the effects where required, and reading isn't a big issue.
The biggest issue would actually be the battery life required to play through a 10 hour game.

3) XCOM on mobile had excellent reviews:
http://www.wired.com/2013/06/xcom-ipad/

And sold well:
http://www.theverge.com/2013/7/31/4574304/xcom-enemy-unknown-ios-premium-pricing-precedent
Ayjona 17 MAY 2018 a las 11:46 a. m. 
Yeah, naysayers, don't ya all feel a bit silly now ;) : https://itunes.apple.com/us/app/sid-meiers-civilization-vi/id1235863443?mt=8
Aducan 18 MAY 2018 a las 1:05 a. m. 
Publicado originalmente por Ayjona:
Yeah, naysayers, don't ya all feel a bit silly now ;) : https://itunes.apple.com/us/app/sid-meiers-civilization-vi/id1235863443?mt=8

"Civilization VI requires an iPad Air 2, iPad 2017, or any iPad Pro."

Are iPad's Phones now?

Also, not Endless Legend.

EDIT: Quoted Ayjona
Última edición por Aducan; 18 MAY 2018 a las 1:07 a. m.
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Publicado el: 6 ENE 2016 a las 5:34 p. m.
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