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回報翻譯問題
Also winter isn't the worse thing (especially later on I think), so the only difficulty is simply the look of it, which is winter.
It is suppose to be a storyline mechanic, that winter is getting worse, longer.. and eventually permament.. so the alteration would be purely for gamers, rather than the storyline.
It is actually a very cool feature. ;)
One of the two things (with Cold War concept) that it is the first game to make, and I can say it's much more original than detrimenting. The bad thing I saw with winter is micromanagement, but the game alerts are very clear enough to avoid mistakes. Also, in an eternal winter, you no longer have to switch management between summer and winter.
First of all, Summer lasts LONG.
Winter only lasts a few turns at the beginning.
Winter lasts longer and longer with time, it doesn't get dramatic in an instant.
When it comes to eternal, you have a few hours under your belt and some winters behind you already.
When eternal winter eventually comes, you pretty much can be sure to know how to endure winter in your cities. And no, no city just disappears, and no army, and no one loses hps.
Also, in 10+ games (pre-patch), I never, *ever* ran into Eternal Winter.
In one of these games I was sitting around aiming at a scientific victory, and in that one game I came to very, very long winters. These could have been eternal without any major difference, true enough.
And guess what?
Things were about working the same.
I could still make as much science, and my many cities resources were quite enough to address the rest and still be tremendously rich.
Come on, even in the worst situation ever, you would just have to lose 1 pop in a city much too large for its food. Is that a reason not to purchase a game?
And yes, armies are slow in winter, but they can still go through, and you could upgrade your armies and give all your units these bonus speed items, and name a General with a movement bonus, and use fastest units instead of slowest, and even take these skills that make army immune to winter effect, and that would be done. Or you could just shrug that off and go on.
Nothe that I haven't yet played the game post-patch.
Maybe something has been changed to the winter that I don't know
However IMHO it's fun and original more than something to go dramatic about.
It can be endured easily enough.
What I would love would be:
ZOMBIES in winter ! :D
Our armies this time dying in the cold and turning into undead.
Now that would be fun :D .... and ... dramatic xD
I just bought it yesterday and played a while. its nice but not overwhelming. and i dont like these winter interruptions and dont like the concept of a punishing game design. it sucks so much and now I have to read its getting worse and worse and more punishing in later game ?! If I had know this, I had stay away from this game because it takes away the enjoyment of a long, epic, vast game - - you just want to hurry to end the game, ... what piece of ***
Rushing through the game on small maps to avoid everlasting winter is no fun at all, especially with factions that are a bit slow in research. Limiting a strategy game to pure scenario modes does not work well, especially if the developer does not tell people that there is no free to play mode, that every game you play is exactly the same scenario on a different map.
The late game sees the best equiped armies, the cities are usually quite huge (though capped to level 2, except for the Cultists) and you are ready to have some epic battles. The problem is, its allways winter, the same boring winter effects, the same winter sounds and penalties to movement, food production and other things that deminish your achievements up to this point.
There should be an option for switching off the endless winter feature, especially sicne there are SO MANY people comkplaining about it. The ones that still want to play the game with endless winter also had the option to do so but imposing a feature on players that punishes them for playing long games is not a good thing to do.
Hello,
As we said in this thread:
Cheers,
It's a great idea, and yes, it's part of the lore, it just doesn't work for me.
I would love it if the cycle stayed the same the whole game. (something like 25 to 30 turns each). I would also like it if the winter effects were more harsh. Units should take damage every turn outside of a city durring winter. It would mean planing your invasions at the start of summer.
I also think the last hero skill that gets around the winter effects should have three levels, with each level only reducing the winter effects, but not totally removing it.
very much appreciated, thank you. This is the only feature I really dislike in this otherwise great game. Making it an option is exactly the right thing to do.
I've never been lock in eternal winter.
I've completed 3, 600 turn game.
I've had long winters, and summers that only lasted 1 turn.
But by that time in the game winter isn't a big deal.
Its not dumb, not like they arbitrarily decided to have that just to ruin your game or anything.T here is a really good reason for it, the planet is dying.
it is NOT a problem, it is part pf the story, like I said before, the planet is dying. Eternal winter is a representation of that. It is fine if you want an OPTION to turn it off, but stop calling it a PROBLEM because that is just false.
no, go back to being away
why? its part of the story and flow of endless legend.
I really don't understand what is up with all these people having a problem with it. Are you that big a wuss? Do you suck that bad? really?
and not a single ♥♥♥♥ was given. Man up boy!
(Also as I've personally stated, I like the idea, I just like to have options.)
Anyone continuing here I feel is just trying to start an argument.
Any ETA on this?