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While the factions do all have an special edge an do play rather different, they aren't really night and day from each other it seems. General terms always apply strongly it seems. Personally I think the Mages have a poor army for a beginning player. You really need to tune the gear of the units a fair bit, or you'll just be overrun even by small factions.
The Lords are increadably fast and easy to use. Without having to worry about food, it makes it so you can rappidly make 20+ pop cities again and again(Me and my friend did this last night...300 turn game finished in 150 from an economic victory with an expansion victory close behind. Dust production was in the 10K range at the end of the game) Mind you he did this with one city and i was expanding and building.
The Mages...Broken and not in a good way. Their quest line is stupid hard with little to no reward. It also seems like the pillars are broken and do not level properly.
I know Broken Lords -seems- good for an expansion victory.. but the way the pricing works out ((unless they changed it.. which I doubt)) you're actually better off just having food.. because you really don't get 'extra gold'.. you just gain an additional use for gold, instead of using food (and there are a ton of ways to gain food in the late game).
I'm guessing you did it on fast speed which oddly favors non-dust players (who don't use the market).. and do you ever use the market? I make extensive uses of it as a non-broken lord player to very great benefits.. so I end up using all the dust I get anyways. It's a matter of play-styles I suppose though.
I'm not saying either mages or broken lords are my favorites.. infact I actively avoid both in favor of my beloved Wild Walkers and on occasion Cultists (when customizing them to be Mercenaries of Death.. thanks to the roving clans trait).
//// why expanding with broken lords is incorrect ////
If you contained yourself to one city you will be amazing for a period of time as the costs do indeed favor using gold for the most part.
The Broken Lord population is what is a severe disadvantage when you expand however.. what I mean more precisely is that if you have 2 cities.. and you spend money for one population in one.. the other city's cost goes up... and the costs will only continue to build to ridiculous levels that will make it //not as good as it could be//
This does not happen with food.
This means that with multiple cities it will increase dramatically and will hurt you effectively.
Now bare in mind I'm not saying you can't "win the game" and certainly it's good for having a bunch of 1 population cities (as awful as that is)... I know a lot of players who only build cities to 3 population and think it's a good city.
I typically build all my cities to 15 or higher, and they don't stop.. constantly building districts to ludicrous amounts. Ironically.. I don't play to win usually.. I play to a challenge.. then I get bored.. and then I overwhelm with sheer economics.
So just because you can "win" with it.. doesn't mean they're particularilly good at it if someone else can do it better.
But those Ryder cavalry units are utter garbage. I regret researching them.