Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Guardians adds legendary deeds + buildings, and Guardian units.
Shadows adds spying, and Forgotten faction.
Shifters adds pearls, 3rd winter pearl districts, and Allayi faction.
I consider EL with Guardians, Shadows, and Shifters to be the base game.
I've never played 1 minute without them.
Tempest adds ships, and makes the AI care about sea regions.
Inferno adds Kapaku faction, and dust eclipses.
1st summer dust eclipse pays for your Era I governor hero, which changes opening theory.
Caveat: Some old PC hardware struggles to render dust eclipse graphics, and slows down.
Symbiosis adds Mykara faction, and Urkans.
I always play with all 6 enabled.
If you hate getting dinged by AI spies on your cities for -2 Pop, you could disable Shadows.
~~~~~~~~
The single most important "DLC" is the EL Community Patch (ELCP)
+ It makes the AI smarter in many ways (warning: smarter = harder)
+ It fixes bugs
+ It has a game option to increase walking animation speed