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-You just have to actively scout to collect or just wait they will gather in one place regardless.
-If you move your mouse to the pearl tile you can see how many are there.
-If you really having hard time try Shifters faction.
-Pearl Items only usefull for winter war(strategy). It's really not OP.
All of the other pearl tech and bonuses get outpaced by dust(/science)-based empires at least for long games as it takes a while before even the 2nd winter comes and it becomes quite expensive just to get a few units with pearl armor. Even then, there is still the random chance of obtaining powerful hero equipment from ruins or quests that can compete with those units.
Chapel of Auriga is also dank. Especially in 3 village cities. It doesn't empower Slavery of Cull the herd, but free +3 pop is nothing to scoff at. That's why 3 village regions are so potent on Allai, who have troubles with regular ways of raising pop.
I rarely use Intensifiers. Too much of a sacrifice and not every faction has Skyfins/Masterminds to sweep the map for 80+ Pearls each winter.
And I'm not sure it's really worth it mass producing basic stockpiles with Pearls only to boom later. Every 4x is a subject of expnential growth and many bonuses overlapping each other giving a powerful bonus together. That 100 Industry early potentially gives you more momentum overall than starving one city only for building stockpiles. A penny saved is a penny wasted in Endless Legend. FIDSI and resources mean nothing unless they are immediately translated into units, improvements, techs or treaties.
When you're at era 4 tech with decent growth/development, producing 800 industry to make 12k industry is a pretty decent investment. I will admit that if you don't have too many pearls then it's not even worth investing into pearl hoarding, but if you have a good 80 pearls or so for stockpiles, investing into the research isn't too bad, as you can immediately get a large increase in military power, or in improvements for your new cities. You could even just skip the smaller stockpile tech and still get decent value out of pearls that you wouldn't otherwise use. If you have the Allayi district tech then I would say it's pretty decent to invest into that instead if you have large bonuses that have "+[FIDSI] per tile with [FIDSI]" e.g. Dust Revitalizer.
Winter Borough gives ALL of your CITY TILES +2 food / industry / dust during winter PER level of Winter Borough :))
There is nothing broken about it. Pearls are available to everyone. There is no situation in which you have someone play without them against someone with them.
If people do not want to build them in their game against you, that is their business.
As for the mechanics itself.. they are good in early game, especially the armor, but most stuff just pales in comparison to late game. Plow factory for example gives +3 Food on all tiles with food. If you compare that to Winter Borrow you have a situation where even at level 2 it will only give +4 Food.
Yes, you get the equivalent of Era 3/4 technologies already in Era 2, but is you actually look at it, its not that bad (as in overpowered).
Which means your city didn't produce something else while you produced those stockpiles. Meaning you are likely behind in your development... or are lacking the Army forces you could have produced.
Producing Stockpiles is only really interesting if you don't have anything better to produce.
I think its alright.. even though a bit tacked on.
Still, I think the pearl buildings such as Ice Works and Winter Borough are a nice way to counterweight the new harsh winter penalties introduced in Shifters.
You don't have to build over them to get their effects. You can just build next to them to make your city work the field with the anomaly.
You can exploit an anomaly's FIDSI just by putting a city district next to it. However, you can't place Abbey of Anomalies / Strategic Intensifier / Luxury Intensifier over Anomaly or resource if your don't have any city tile next to it (they are district which have to be connected to your city tiles, unlike normal resource extractors).
Anyway, you can build normal resource extractor and when your city tile finally reaches the tile next to it, you can place an intensifier over it. The normal extractor will be destroyed and replaced by the Intensifier district.
Indeed.
I'll gladly spend 800 Industry on turn 80 to take 12800 Industry on turn 90. It's an investment in the future, just like buildings like Mill Foundry. You don't have to build the stockpiles until you're close to the first stockpile tech.
So if a new trinket for units was added that was called "Fury of Auriga" and gave +100% damage, +200% life, and +300% attack/defense to the unit...you would argue it's not broken because everyone can use it? And it's a CHOICE to use it, people can CHOOSE not to?
Apply that same argument to Mill Foundry or another Industry boosting building.