ENDLESS™ Legend

ENDLESS™ Legend

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KalkiKrosah Feb 22, 2019 @ 5:58pm
Who is your favorite faction?
With the release of Symbiosis the Mykara are all but confirmed to be the final faction that is going to be added into Endless Legend. So out of the 14 factions in the game which one do you consider your favorite?
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Showing 1-15 of 23 comments
utilityguy Feb 22, 2019 @ 6:41pm 
I like Drakken, because of Diplomatic Dragons.

I like the Mushroom people, because of their cool looking Naga unit and how the race is portrayed in the game.

I like the Vaulters, because of the Music and the story which connects to Endless Space 2.

The Forgotten, though, seriously beats everyone else for being the most satisfying faction to win a science victory with. Just saving up enough money to buy out three endless techs in one turn is ooooh!
Last edited by utilityguy; Feb 23, 2019 @ 2:46am
DayStalker Games Feb 22, 2019 @ 6:45pm 
It's hard to chose one, every faction is so unique...I love them all. There is not a single faction that is boring to play :steamhappy:
DayStalker Games Feb 22, 2019 @ 6:49pm 
Originally posted by utilityguy:
The Forgotten, though, seriously beats everyone else for being the most satisfying faction to win a science victory with. Just saving up enough money to buy out three endless techs in one turn is ooooh!
Custom faction?
utilityguy Feb 22, 2019 @ 7:11pm 
Originally posted by Day Stalker:
Custom faction?

No? I can buy out technologies with the forgotten faction. But I can't give the buyout ability to a drakken faction.
Last edited by utilityguy; Feb 22, 2019 @ 7:12pm
Red Bat Feb 22, 2019 @ 7:43pm 
Morgawr is basically the only faction I play. They are the least straightforward faction that requires often counter intuitive strategies to do well with. But once they get rolling they do a bunch of stuff that other factions simply can't, such as mind control armies of roaming neutrals, launch attacks deep into your territories coastline during a dust eclipse, build up huge armies of minor faction units, and have a bunch of settlements on different continents only a few turns into the game.
Khardinal Feb 22, 2019 @ 8:35pm 
Cultists hands down.

- Fairly easy Quest Line with good rewards.
- Starting Hero both a good Governer and General
- Necrophages Hero Skill Slavery works for converted villages,
- With a lot of Villages you can really fine tune Assimilation bonusses.
- Cities you conquer are destroyed for stock piles.

( I honestly think the people who like this faction the least play them wrong )

Edit: Due to this post I started playing Cultist, have 8 Gauran Villages around me!)
SCORE

Also really enjoy playing:

- Vaulters / Mezari
- Ardent Mages


Factions I like the least:

- Necrophages
- The Forgotten (Only early game before you get your Dust going)
Last edited by Khardinal; Feb 22, 2019 @ 9:00pm
PhailRaptor Feb 23, 2019 @ 12:00am 
I love the Wild Walkers. Doesn't matter what 4x I play, I prioritize Industry (or equivalents) in all of them, and the Wild Walkers have it in spades. This is then paired with a super easy army setup, with the Rangers mowing down anything that tries to come close while the Walkers forming a wall of bodies. Underrated bonus is the localization of enemy units in the FoW, very useful when at war. Only real downside is they are usually pigeon-holed into a Wonder Victory, due to the ease of their Faction Quest, and the fact that every time I play them I tend to not have Mithrite, needed for both the Generator of Earth's Core and for the Arc of Builders.

Broken Lords are very relaxing to play. I have a tendency to simply wallpaper my regions with Districts (which usually aids in getting my Industry up), and the Broken Lords are able to do that extremely easily since they flat out buy population, instead of growing it. However, the problem I usually run into is that Dust Bishops don't do all that much damage, and Stalwarts are extremely vulnerable to both kiting and "scratch" damage.



Originally posted by Khardinal:
( I honestly think the people who like this faction the least play them wrong )

Yeah... I don't understand the Cultists at all. I like the level 3 District thing, but I find the conversion mechanic to be tedious to manage. I also really despise their native unit compliment, forcing reliance on a combination of Conversion Cannon Fodder and Assimilated units.

Roving Clans are also very hit-or-miss for me. Sometimes I have a great game with them where I feel totally empowered and able to do whatever. Other times I can barely get a leg up. Not being able to declare War is really frustrating at times.
Khardinal Feb 23, 2019 @ 2:09am 
Originally posted by PhailRaptor:
Yeah... I don't understand the Cultists at all. I like the level 3 District thing, but I find the conversion mechanic to be tedious to manage. I also really despise their native unit compliment, forcing reliance on a combination of Conversion Cannon Fodder and Assimilated units.

You said you like Industry you should LOVE the Cultists.

Slavery counts per converted village.
So you hire a Necrophage Hero (with Slavery obviously)
for when you hit mid game and have about 30 villages.
Giving 40 industry per worker, you'll also have about 60 workers.
Combine that with Titan Bones + your city tiles + Industry Stock Piles from conquering ...

When you are not building anything, you move your workers to food.
40.000 Food per turn is no problem for the Cultists either during the Endgame.

Also the way I play the Cultist is "very peaceful"
The trick is to make peace with your neighbors. At peace they won't attack your villages.
And put EVERY worker for as much as possible into Influence.
You'll get your FIDSI from tiles from converted villages.
If you feel you are getting behind in science, just trade some technologies.

Midgame when you want more villages.
Use Privateers (the neutral mercenaries), they can be crappy units, because they don't have to fight, the only thing they have to do is Siege the cities from your "friends" you are at peace with.
You keep your main army next to them (They can even help out with Siege, must be a bug)
And when the AI attacks your crappy Privateer army, your main wrecking ball army will be in the refinforcement list.
(Your main army won't reinforce when you attack with Privateers)
When the city has no defenders, you destroy it with your Privateers.
Convert the Villages in that region with your main army.
Get a TON of stock piles.
Without any diplomatic penalty
(although the AI says cities sieged during war, but you weren't at war)

The AI will resettle the area, but since you are at Peace, your converted villages are safe.
Rince and Repeat, and before you know it you have half the map converted.

So you rotate your Necrophage Hero with your Cultist Hero in the Capital whatever your goal at that point is.

Also just sell all the units that spawn in your villages, maybe except for one that can pick up nearby pearls and ruins when the season hits.

I think no other faction can snowball as fast as the Cultist can.

Edit:
Also at the start you would want to level your 3/3 +1 Fidsi per worker from the Cultist Hero. Since you need Influence and that's the only way early game to boost it properly =)
Works also well to have +3 Industry for when you want to grab a Legendary building.
Last edited by Khardinal; Feb 23, 2019 @ 2:17am
MajinSoul Feb 23, 2019 @ 9:12am 
Design wise: Allayi
Their buildings and units are gorgeous and their design is very unique among the fantasy genre

Gameplay wise: Morgawr
They are truly masterminds. They can skip a lot of the techs stuff since they don't need to build a lot of the buildings you usually have to build. They pretty much rule the ocean uncontested. They can destroy other factions without even going to war simply by making use of the Blackspot and Catspawn ability. And to top it off their heroes are the second best spies in the game.
lordcrekit Feb 23, 2019 @ 9:21am 
Broken lords.

.. because they are the only faction that can actually heal units fast enough. Every other faction is bottlenecked HARD by unit healing in the late game, where I can make a fullstack every turn but it takes 8 turns to heal my heroes up after each fight.

Dust is also just so versitile, I love being able to explode my economy in every direction at once and start marching on the world. Plus, it's the only way to pickup extra heroes.
Last edited by lordcrekit; Feb 23, 2019 @ 9:23am
hey_SPAR Feb 23, 2019 @ 1:50pm 
Cultists

I won my first game with these guys and I completely rolled over the entire map... any time I called upon a fully stacked unit from a village and send them to wipe out a smaller faction, I got excited and pumped!!! I tried them a couple of times in MP and if it wasn't for time constraints, I was well on my way in repeating another extermination.

Plus I love the art!
Wendek Feb 23, 2019 @ 1:56pm 
Yeah it's Cultists for me too. I love their aesthetics, their gameplay (I don't mind the single city, in fact I hate the process of having to expand super-fast with the other factions before the AI gobbles the land) and their faction quest is the most interesting at least in terms of lore and the rewards aren't half bad either. I still read it every time I play as them.
KalkiKrosah Feb 23, 2019 @ 6:01pm 
Mine is the Forgotten. I like the invisible factor on all their troops. I can completely ignore when neighbors close their borders and I can rob and pillage their resources on a whim. Not to mention I can lure enemies into attacking me and hide my reinforcements in plain sight. They're also very quick and dodgy fighters who don't have a high health pool but do pack a big punch.

Their spies are the best in the game and it's fun to sabotage people just because I feel like it.

The buying of tech really helps get you off the ground in the early game. Starting in a desert biome ensures you can even beat out the ardent mages and the vaulters to the second and even the third era tech.

And most of all I feel like they have the best intro and the best soundtrack. I actually play their theme on a loop in the background when I play as them.

My second favorite are the Cultists. They may not be the strongest faction but they feel unique. Weak fighters, strongest governors and an interesting play style.
Last edited by KalkiKrosah; Feb 23, 2019 @ 6:02pm
lordcrekit Feb 24, 2019 @ 10:16am 
Originally posted by KalkiKrosah:
Mine is the Forgotten. I like the invisible factor on all their troops. I can completely ignore when neighbors close their borders and I can rob and pillage their resources on a whim. Not to mention I can lure enemies into attacking me and hide my reinforcements in plain sight. They're also very quick and dodgy fighters who don't have a high health pool but do pack a big punch.

Their spies are the best in the game and it's fun to sabotage people just because I feel like it.

The buying of tech really helps get you off the ground in the early game. Starting in a desert biome ensures you can even beat out the ardent mages and the vaulters to the second and even the third era tech.

And most of all I feel like they have the best intro and the best soundtrack. I actually play their theme on a loop in the background when I play as them.

My second favorite are the Cultists. They may not be the strongest faction but they feel unique. Weak fighters, strongest governors and an interesting play style.

Uhh.. what difficulty are you playing on. Forgotten science output completely blows compared to -every- other faction. Buying tech sucks. It's their biggest weakness.

Makes bullying the AI for their tech even more important, and yet it's harder because their military kind of sucks. BL are just so much better than them lol.

Forgotten have one huge powerspike and that's the all heroes experience on spying tech. Their whole playstyle evolves around the rediculous gains you get from that.
Last edited by lordcrekit; Feb 24, 2019 @ 10:18am
Jagore Feb 24, 2019 @ 11:01am 
I actually really like the Kapaku.

Aesthetically they look awesome, I also love their intro and theme.

The volcanic tiles also look amazing but when I'm most other factions the lack of food makes colonizing them less than appatizing unless I plan on blowing a bunch of money on buyouts early. If anything I use them as Urkan parking lots. But the Kapaku love the volcanic terrain.

Oh and giant armies of spammable golems? Awesome. Feels kind of like the swarms you can get going with Cultist of Mograwr.

And their special golem camp technology lets you maximize every region you colonize with a mini city. Really great when you settled an era but couldnt take full advantage of all the best tiles.

Plus terraforming! It feels amazing to drop those little volcano bombs down. Especially on a captured city.

Also not getting burned by the otherwise obnoxious lava rivers is nice...

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Date Posted: Feb 22, 2019 @ 5:58pm
Posts: 23