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In the state, it's pretty strong but not enough I guess :/
For me, the problem is more than the ressources from the fungal buildings (not in the city area I mean) don't scale with the upgrade from heroes or building from the city (i.e. the myraka hero and the + food capacity (when he rules the city) don't work everywhere)
So, think you get something about this, we should wait to see if amplitude changes something (maybe some bugs (got it? with the urkan... bugs... hahaha... (kill me :'( ))
@Hellslayer, what's the bonus from captured cities? playing very slowly so don't plan to have it before some... weeks xD
P.S. sorry for japaglish, tried my best xD
Each faction has a symbiosis perk you can get for conquering one of their cities. From what I've seen the Morgawr give you free embark/disembark to all your units, and +1 industry and science on lake, sea, and river tiles. The Mezari (and I assume Vaulters) give +1 science on tiles with science and immunity to food and happiness penalties during winter. Haven't seen the others yet.
Level 3 or level 4 could be loads of additional fortification to synergize with governor traits, just ideas.
Gotta be honest, I've always felt the hard limit of 3 for Cultists and 2 for everyone else has never made sense for me from the get-go. Give Cultists 5 levels, and everyone else 3. I remember there was a mod that did that, but I don't know if it continued getting updated or not.
They don't. They only apply to fungal blooms in the region your city is in. Blooms in every other region just have base tile yields, which are pretty crap even if you get a ton of them.
@Astasia, tnx for the comment, It's coz what he wrote I had to check myself :P
So, My thoughs are that it works pretty good, but... (always a but :P)
I think when the symbosis is completed, the yields should not take bonuses from the main city, but become part of the city as well as the other fungals blooms we can place on other yields (ruins etc.)
Maybe not allow to make city district on those new provinces, but I think it should become one part of the city. No giving bonuses from the buildings and governer can still like that if it's a part of the ''mother-core''
you know, to keep the idea that everything is connected underground :D
As JERubius said, the mykara can be pretty strong with the food. I still feel something is missing.
The necro can have pretty decent amount of food too, but don't have the other ''specials rules'' fo mykara.
Don't know really what I want, but I think we need something changing, don't you think?<
(one time more, sorry for japanglish xD)
Every Overgrown City collects all base tile yields from all Fungal Blooms in its own region. Since you have no governor here, these regional yields are not pumped. This per-region total is what you see when you click that city, or in your Cities list. So Astasia is correct.
But then, each Overgrown City adds (forwards, reroutes) all of its yield to your capital, just like Cultist converted villages adding to the Cultist city. Hover over your capital's FIDSJ, and you'll see entries in each one saying (for instance)
+44 from Overgrown City
where 44 is the sum of all of your Overgrown Cities' production, for any 1 column of FIDSJ.
So all of your regional production does eventually add directly into your capital's production. And it adds as "tile production", before your governor/improvements +% are computed. So VoidInsanity is correct here.
Eventually, your sole governor and all of your only-once-per-empire improvements do apply to every Fungal Bloom you own, all over the world
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Forgotten city (1 or more of them) give +10 security on your capital, +2 infiltration points per infiltrated spy, and +50% dust from PIllage. Hie thee hence and pillage some more!
Level 3 districts would have been nice since you won't have many overgrowths out there.
The AI just runs around destroying them.
So you are left with the ones in your own territory, which the AI destroys also at cold war.
On top of that the extractors in your own territory will only give half the amount per turn.
The Cultist have a bit of the same issue.
But at least they have a lot of influence boost for you to sign peace treaty's with.
Due to the amount of units the AI has on higher difficulties.
You barely have any chance grabbing those giant pokemons either.
All in all cool mechanics, but just not feeling the vibe on Endless.
Anyway if we are doing a compilation of symbiosis effects here, Cultists adds: +75 Fortificaiton on main city, and +50 XP when recruiting a unit.
All 3 Urkans have spawned on not-my-continent. I have world-sight over them, and I can see they're halfway around the world.
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This must be Mykara's declare-a-war faction quest geas/goad. Some other factions' quest (Vaulters/Mezari, Cultist, Ardent Mages) tell you out outright to destroy an AI's city, which forces you to practice the Art of Declaring a War. Mykara chapter 5 tells you only to tame an Urkan -- but since all Urkans are, by now, tamed by other AIs, it amounts to the same thing.
I may need to invade multiple AIs just to reach an Urkan, then fight whomever owns it. Yaay!