ENDLESS™ Legend

ENDLESS™ Legend

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Mykara - One City and only 2 Levels?
Love the mechanics, but I really wanted another faction with a super city like the Cultist. A giant fungal pile... One can dream.
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Showing 1-15 of 28 comments
HellSlayer Jan 25, 2019 @ 12:58pm 
Well, you have 3 pokemons to collenct. I like thise dlc race quite much! Also the captured city is... well.. a buff to main city in cool way!
黑树阴 Jan 25, 2019 @ 12:58pm 
Same for me. Not specialy level 3 but something more for mykara...
In the state, it's pretty strong but not enough I guess :/
For me, the problem is more than the ressources from the fungal buildings (not in the city area I mean) don't scale with the upgrade from heroes or building from the city (i.e. the myraka hero and the + food capacity (when he rules the city) don't work everywhere)

So, think you get something about this, we should wait to see if amplitude changes something (maybe some bugs (got it? with the urkan... bugs... hahaha... (kill me :'( ))

@Hellslayer, what's the bonus from captured cities? playing very slowly so don't plan to have it before some... weeks xD

P.S. sorry for japaglish, tried my best xD
Last edited by 黑树阴; Jan 25, 2019 @ 1:00pm
VoidInsanity Jan 25, 2019 @ 1:51pm 
You do end up with a super city, your Govener and building effects apply to every fungal bloom you own.
Jerubius Jan 25, 2019 @ 9:20pm 
The Mykara hero can give -100% food consumption and some pretty massive food bonuses. Combined with the 10% food as industry perk they have, you can pump out tons of pops while still building things relatively fast, especially because you can build the national food building right from the get go, providing you 9 food per assigned pop. All those pops mean you can build lots and lots of buroughs.



Originally posted by 黒陰影:
@Hellslayer, what's the bonus from captured cities? playing very slowly so don't plan to have it before some... weeks xD
Each faction has a symbiosis perk you can get for conquering one of their cities. From what I've seen the Morgawr give you free embark/disembark to all your units, and +1 industry and science on lake, sea, and river tiles. The Mezari (and I assume Vaulters) give +1 science on tiles with science and immunity to food and happiness penalties during winter. Haven't seen the others yet.
Drakkan overgrown cities give -100% Assimilation costs and +2 influenceper pacified village in the region of the city. Necrophage gives -25% military upkeep and something else, I'd check but the file I was using wont work after an AI died with an urkant and I tried to fight it.
RetiredReplicant Jan 25, 2019 @ 10:42pm 
Quite right, the food stacking gets pretty crazy. Plopping down a new district every 3-4 turns is sick, but with all those districts it would be nice be able to level them beyond level 2 (like the cultists). I wouldn't need that to reflex in additional fids, except for maybe science. Mykara feel slower in tech advancement.

Level 3 or level 4 could be loads of additional fortification to synergize with governor traits, just ideas.
PhailRaptor Jan 26, 2019 @ 12:37am 
Kapaku give % damage on Volcanic tiles, and perfect prediction of next Dust Eclipse and then it's duration.

Originally posted by RetiredReplicant:
Quite right, the food stacking gets pretty crazy. Plopping down a new district every 3-4 turns is sick, but with all those districts it would be nice be able to level them beyond level 2 (like the cultists). I wouldn't need that to reflex in additional fids, except for maybe science. Mykara feel slower in tech advancement.

Level 3 or level 4 could be loads of additional fortification to synergize with governor traits, just ideas.

Gotta be honest, I've always felt the hard limit of 3 for Cultists and 2 for everyone else has never made sense for me from the get-go. Give Cultists 5 levels, and everyone else 3. I remember there was a mod that did that, but I don't know if it continued getting updated or not.
Jerubius Jan 26, 2019 @ 1:21am 
Originally posted by RetiredReplicant:
Quite right, the food stacking gets pretty crazy. Plopping down a new district every 3-4 turns is sick, but with all those districts it would be nice be able to level them beyond level 2 (like the cultists). I wouldn't need that to reflex in additional fids, except for maybe science. Mykara feel slower in tech advancement.

Level 3 or level 4 could be loads of additional fortification to synergize with governor traits, just ideas.
There's always custom factions. City districts capping at three is just a perk you can take as I recall.
Astasia Jan 26, 2019 @ 2:17am 
Originally posted by VoidInsanity:
You do end up with a super city, your Govener and building effects apply to every fungal bloom you own.

They don't. They only apply to fungal blooms in the region your city is in. Blooms in every other region just have base tile yields, which are pretty crap even if you get a ton of them.
黑树阴 Jan 26, 2019 @ 4:30am 
@JERubius, tnx for the explanations :P I just manage to take a city to see what's happening :D
@Astasia, tnx for the comment, It's coz what he wrote I had to check myself :P

So, My thoughs are that it works pretty good, but... (always a but :P)
I think when the symbosis is completed, the yields should not take bonuses from the main city, but become part of the city as well as the other fungals blooms we can place on other yields (ruins etc.)
Maybe not allow to make city district on those new provinces, but I think it should become one part of the city. No giving bonuses from the buildings and governer can still like that if it's a part of the ''mother-core''
you know, to keep the idea that everything is connected underground :D

As JERubius said, the mykara can be pretty strong with the food. I still feel something is missing.
The necro can have pretty decent amount of food too, but don't have the other ''specials rules'' fo mykara.

Don't know really what I want, but I think we need something changing, don't you think?<

(one time more, sorry for japanglish xD)
Astasia Jan 26, 2019 @ 7:42am 
I "think" once they get the highest tier watch towers that will sort of balance them out. I haven't played that far with them in one game yet, my first two games were really awful because of bad starts, which is their biggest weakness I think. If you start in a desert or tundra or whatever you are screwed. Anyway looking at the tech their tier 3 watch towers have +1 exploitation range on them, which I believe means they get yields not just from the towers but from every tile surrounding the tower, so that's 7 tiles per watch tower. So if you spam towers all over the map thats a lot of tiles, even if they only provide 1-3 yield each.
Gilmoy Jan 26, 2019 @ 8:52am 
Originally posted by VoidInsanity:
... your Govener and building effects apply to every fungal bloom you own.
Originally posted by Astasia:
They don't. They only apply to fungal blooms in the region your city is in. Blooms in every other region just have base tile yields, which are pretty crap even if you get a ton of them.
You're both correct (but VoidInsanity ends up overall correct).

Every Overgrown City collects all base tile yields from all Fungal Blooms in its own region. Since you have no governor here, these regional yields are not pumped. This per-region total is what you see when you click that city, or in your Cities list. So Astasia is correct.

But then, each Overgrown City adds (forwards, reroutes) all of its yield to your capital, just like Cultist converted villages adding to the Cultist city. Hover over your capital's FIDSJ, and you'll see entries in each one saying (for instance)

+44 from Overgrown City

where 44 is the sum of all of your Overgrown Cities' production, for any 1 column of FIDSJ.

So all of your regional production does eventually add directly into your capital's production. And it adds as "tile production", before your governor/improvements +% are computed. So VoidInsanity is correct here.

Eventually, your sole governor and all of your only-once-per-empire improvements do apply to every Fungal Bloom you own, all over the world :steamhappy:

~~~~~~~~

Forgotten city (1 or more of them) give +10 security on your capital, +2 infiltration points per infiltrated spy, and +50% dust from PIllage. Hie thee hence and pillage some more!
Last edited by Gilmoy; Jan 26, 2019 @ 8:53am
Khardinal Jan 26, 2019 @ 9:28am 
Playing on Endless Speed and Difficulty, I feel it's missing something.

Level 3 districts would have been nice since you won't have many overgrowths out there.
The AI just runs around destroying them.
So you are left with the ones in your own territory, which the AI destroys also at cold war.

On top of that the extractors in your own territory will only give half the amount per turn.

The Cultist have a bit of the same issue.
But at least they have a lot of influence boost for you to sign peace treaty's with.

Due to the amount of units the AI has on higher difficulties.
You barely have any chance grabbing those giant pokemons either.

All in all cool mechanics, but just not feeling the vibe on Endless.

Last edited by Khardinal; Jan 26, 2019 @ 9:28am
Astasia Jan 26, 2019 @ 9:43am 
There aren't that many percent bonuses, but ya they do get boosted slightly by that. Most of the meaningful bonuses are tile bonuses, which are not applied to blooms, so for example in my current game I have 98 blooms on the map and a 20 pop city just short on max districts. The total production of all of my blooms is adding only 71 production, the city tiles from my capitol are adding 195 production, so there's a very large gap there in effectiveness. I still haven't gotten to watch towers yet though, but I have wiped out two empires already so if that does increase yields significantly it's probably a bit too late.

Anyway if we are doing a compilation of symbiosis effects here, Cultists adds: +75 Fortificaiton on main city, and +50 XP when recruiting a unit.
Gilmoy Jan 26, 2019 @ 9:49am 
On Endless/Normal, many-continents, I haven't lost 1 Fungal Bloom yet. But I also think Forgotten AI was exceptionally meek through about turn 70, and after that it was too late; I invaded first, and rolled.

All 3 Urkans have spawned on not-my-continent. I have world-sight over them, and I can see they're halfway around the world.

~~~~

This must be Mykara's declare-a-war faction quest geas/goad. Some other factions' quest (Vaulters/Mezari, Cultist, Ardent Mages) tell you out outright to destroy an AI's city, which forces you to practice the Art of Declaring a War. Mykara chapter 5 tells you only to tame an Urkan -- but since all Urkans are, by now, tamed by other AIs, it amounts to the same thing.

I may need to invade multiple AIs just to reach an Urkan, then fight whomever owns it. Yaay!
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Date Posted: Jan 25, 2019 @ 12:08pm
Posts: 28